Ray Tracing in Unreal Engine 4: Top 10 Developer Questions

We recently hosted Ray Tracing in Unreal Engine 4, a webinar now available on-demand that guides developers on best practices for producing real-time ray-traced reflections, global illumination, shadows, and more. We hosted a Q&A session, and received an overflow of excellent questions from the audience. This posts includes the top 10.

Real-Time Ray Tracing’s Rapid Evolution

In March 2018, Epic Games, ILMxLAB, and NVIDIA unveiled “Reflections”, a Star Wars real-time ray tracing cinematic demo running on a $60,000 DGX Workstation. Just one year later, that same photoreal demo can be run on a laptop equipped with a single NVIDIA RTX GPU.