Simulation / Modeling / Design

Real-Time Ray Tracing’s Rapid Evolution

AI-Generated Summary

  • The NVIDIA RTX GPU enables the "Reflections" real-time ray tracing demo to run on a laptop, a dramatic reduction from the $60,000 DGX Workstation required in March 2018.
  • RTX technology combines hardware and software to accelerate both ray tracing and AI, forming the foundation for next-generation graphics.
  • Martin Stich, Director of Engineering at NVIDIA, explains in a nine-minute video why ray tracing is the natural successor to rasterization and provides insights on Microsoft DXR and NVIDIA VKRay.

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In March 2018, Epic Games, ILMxLAB, and NVIDIA unveiled “Reflections”, a Star Wars real-time ray tracing cinematic demo running on a $60,000 DGX Workstation. Just one year later, that same photoreal demo can be run on a laptop equipped with a single NVIDIA RTX GPU.

“The visual quality of that demo came from ray tracing; the performance jump came from RTX,” explains Martin Stich, Director of Engineering at NVIDIA. “RTX is the technology combination of hardware and software that forms the basis of what next generation graphics is. It does this by accelerating both ray tracing and AI.”

In the nine-minute video below, Martin walks viewers through the rapid evolution of ray tracing in consumer-grade hardware. He details why ray tracing is the natural successor to modern rasterization, and offers insights about Microsoft DXR and NVIDIA VKRay.

This video is just a small portion of an in-depth hour-long talked called “GRAPHICS REINVENTED: RTX UPDATE”, which can be found here.  

The full talk provides details about denoising, ray tracing with Unreal Engine and Unity, ray tracing developer tools, and DLSS (deep learning super sampling). An NVIDIA Developer Program membership is required to access the full content; registration is free, and takes less than a minute to complete.

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