Aaron Lefohn

Aaron Lefohn is Senior Director of Real-Time Rendering Research at NVIDIA. Aaron has led real-time rendering and graphics programming model research teams for over a decade, and his teams' inventions have recently played key roles in bringing ray tracing to real-time graphics, pioneering real-time AI computer graphics, and guiding next-generation graphics programming languages.
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Posts by Aaron Lefohn

Simulation / Modeling / Design

NVIDIA Research: Learning Modular Scene Representations With Neural Scene Graphs

NVIDIA researchers will present their paper "Neural Scene Graph Rendering" at SIGGRAPH 2021, August 9-13, which introduces a neural scene representation... 3 MIN READ
Simulation / Modeling / Design

NVIDIA Research: An Unbiased Ray-Marching Transmittance Estimator

NVIDIA researchers will present their paper "An Unbiased Ray-Marching Transmittance Estimator" at SIGGRAPH 2021, August 9-13, showing a new way to compute... 3 MIN READ
Simulation / Modeling / Design

NVIDIA Research: Learning and Rendering Dynamic Global Illumination with One Tiny Neural Network in Real-Time

Today, NVIDIA is releasing a SIGGRAPH 2021 technical paper, "Real-time Neural Radiance Caching for Path Tracing" that introduces another leap forward in... 4 MIN READ
Simulation / Modeling / Design

New NVIDIA Path Tracing Breakthrough Interactively Renders 7,000 Dynamic Lights

The recent unveiling of Quake 2 RTX was a watershed moment for real-time computer graphics: it is the first fully path-traced game. Path tracing is an advanced... 8 MIN READ