Game Development Developer Resources
A hub of news, SDKs, technical resources, and more for developers working in the game development industry.
App Frameworks and SDKs
RTXDI offers realistic lighting of dynamic scenes that require computing shadows from millions of area lights. Until now, this has not been possible in video games. Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime.
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games. It gives you the performance headroom to maximize ray-tracing settings and increase output resolution.
NVIDIA RTX™ Global Illumination (RTXGI) is an SDK that provides scalable solutions to compute multi-bounce global illumination in real time with ray tracing.
NVIDIA Nsight™ is a collection of applications, spanning desktop and mobile targets, that enable developers to build, debug, profile, and develop class-leading and cutting-edge software that utilizes the latest visual computing hardware from NVIDIA.
NVIDIA RTX Unreal Engine 4 Branch
NVIDIA has made it easy for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA technologies on GitHub.
Feature Map Explorer
Feature Map Explorer (FME) enables visualization of four-dimensional, image-based feature map data using a range of views, from low-level channel visualizations to detailed numerical information about each channel slice.
NVIDIA Texture Tools Exporter
The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files—that stay small both on disk and in memory—directly from image sources using NVIDIA’s CUDA®-accelerated Texture Tools 3.0 compressor technology.
NVIDIA Reflex SDK
Open to applications for early access, the NVIDIA Reflex SDK allows game developers to implement a low-latency mode that aligns game engine work to complete just in time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios.
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Ray-Traced Reflections in Wolfenstein Youngblood
Engineers from NVIDIA and Machine Games cover the technical aspects of adding ray-traced reflections to Wolfenstein Youngblood. This is one of the first Vulkan-based game engines to bring RTX technology to market.
DLSS: Image Reconstruction for Real-Time Rendering with Deep Learning
In this talk, Edward Liu from NVIDIA Applied Deep Learning Research delves into the latest research progress on Deep Learning Super Sampling (DLSS), which uses deep learning and NVIDIA Tensor Cores to reconstruct super sampled frames in real time.
Capturing the Reality of Space with RTX in Deliver Us the Moon
At GTC Digital, KeokeN Interactive describes the company’s experience using ray tracing to enable new graphical realism in Deliver Us the Moon with UE4 and NVIDIA RTX technology. The team describes what optimizations they did, why they did them, and reveal more in-depth details about how ray tracing works in UE4.
Best Practices: Using NVIDIA RTX Ray Tracing
This post gathers best practices so far from our team’s experiences using NVIDIA RTX ray tracing in games. You’ll also learn from short, actionable items that give practical tips for working with ray tracing today.
VRSS Boosts Image Quality in VR Without Writing a Single Line of Code
Image quality is crucially important in VR, and Variable Rate Super Sampling (VRSS) has been purpose-built to improve image quality for VR games and applications.
Rendering Perfect Reflections and Refractions in Path-Traced Games
In this post, NVIDIA’s Alexey Panteleev describes a solution to denoising that combines two important concepts: primary surface replacement (PSR) and checkerboarded split-frame rendering (CSFR).
Ray Tracing in Unreal Engine 4
In this webinar, artists and designers have the opportunity to learn more about ray tracing in Unreal Engine 4. Stay in the Light creator and RTX Unreal evangelist Richard Cowgill will walk us through a sample project, explaining how to get great results with real-time, ray-traced reflections, global illumination, shadows, and more.
Ray Tracing Essentials
Join computer graphics expert Eric Haines as he explains key concepts related to ray tracing. We’ll start with the use of rays in rendering, compare ray tracing with rasterization, and explain how specialized hardware has accelerated its performance. We’ll then survey various effects made simpler or possible with ray tracing.
Breaking Barriers with Real-Time Design Visualization
Real-time design visualization is here now—ten years earlier than many thought possible. Join leading architectural visualization firm Neoscape, rendering software leader Chaos Group, and NVIDIA to hear how the technology breakthrough of real-time ray tracing will revolutionize visualization.
NVIDIA DEEP LEARNING INSTITUTE
The NVIDIA Deep Learning Institute (DLI) offers hands-on training in AI and accelerated computing to solve real-world problems. Training is available as self-paced, online courses or in-person, instructor-led workshops.
Render Millions of Direct Lights in Real-Time With RTX Direct Illumination (RTXDI)
Complex night scenes in computer-generated films attain a grounded, photoreal look by simulating lights simultaneously; for example, a night amusement park. RTXDI makes this level of lighting complexity possible in real-time on a single NVIDIA RTX GPU, all while using a very limited ray budget.
NVIDIA Broadcast Engine Empowers Developers With AI Tools for Live Video
New SDK releases enable livestream, video conference, and video editor developers to add powerful AI Effects such as noise removal, and video super resolution to applications.
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