NVIDIA Real-Time Denoisers - Get Started


Key Features and Components

  • Fast ray tracing denoising solution
  • NRD is designed to work with 0.5 or 1 ray per pixel
  • Native implementation of the NRD API using engine capabilities
  • Includes three denoisers: ReLAX, ReBLUR, and SIGMA
  • Works with DX11, DX12, and Vulkan compatible engines on Windows 64bit
  • Currently supports the following signals:
    • Diffuse (with embedded ambient occlusion)
    • Specular or reflections (with embedded specular occlusion)
    • Shadows from an infinite light source (sun shadows)



Requirements

Operating System
  • Windows 10 version 2004, SDK v191041
  • Dependencies
  • NVIDIA Geforce GTX 1000 series or higher, AMD RX 6000 series or higher
  • Development Environment
  • Visual Studio 2017 or Visual Studio 2019
  • DirectX Shader Compiler: Latest Windows SDK version or latest GitHub version (for Vulkan shaders).


  • The NVIDIA Real-Time Denoisers is a fast solution that uses input signals and environmental conditions to deliver results comparable to ground truth images.


    I Agree To the Terms of the NVIDIA RTX SDKs License Agreement