NVIDIA Highlights






Epic Games

Fortnite: Battle Royale

“It’s been so much fun to see all of the thrilling in-game moments players have been sharing in Fortnite. Adding NVIDIA Highlights in January has made it even easier for the Fortnite community to share their most exciting plays.”

- Eric Williamson, Design Lead on Fortnite Battle Royale


#1 Victory Royale. When this phrase splashes onto your screen, you know you’ve arrived. If you’ve laid claim to a few solo wins, you can probably remember the first time it happened with crystal clarity: Who you were playing with, what time of day it was. You’ll never forget tensing from the anxiety of facing off against the last opponent. The fear of a near miss. The rush of standing your ground. This is why you play video games. And if you were really lucky, you remembered to enable NVIDIA Highlights, and you caught that moment to savor forever - and prove to your friends that it happened. When captured through NVIDIA Highlights, the drama of a winning takedown will resonate to any gamer who watches it - even if they’ve never played Fortnite Battle Royale. Your quick clip can be powerful enough to convince a new recruit to jump in, and claim a #1 Victory Royale of their own.

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Team Ninja

Nioh

In "Ninja Gaiden Black", if you opt to play in easy mode, your hero is forced to wear a pink bow. In "Dead or Alive 4", 10 consecutive losses unlocks a special Xbox Achievement worth 0 points. Team Ninja expects players to rise to intense challenges... and they are happy to mock those who can't step up. This makes "Nioh", the studio's masterful take on the masocore genre, a perfect fit for NVIDIA Highlights. Every downed enemy represents an accomplishment; every victory is worth boasting about. By integrating NVIDIA's capture technology, players will be able to end sessions with proof that they really did down that Ogress, and show friends how they did it with flair. If you're making a game that's focused on testing the mettle of core gamers, NVIDIA Highlights integration is essential.

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PUBG Corporation

PLAYERUNKNOWN'S BATTLEGROUNDS

In PLAYERUNKNOWN’S BATTLEGROUNDS, a player's full attention is required, because any false step can instantly end a session. This tension makes every victory feel exhilarating, and every loss feel devastating. PUBG is a great example of emergent storytelling - the developers set the stage, but it's the player base that defines the big moments. Unlike a movie or a traditional single-player videogame, nobody experiences the same story. Nothing is predicable. This makes every shared video clip of PUBG unique and interesting... but if the game requires complete concentration, how can a player switch gears to grab their best moments? The answer: let NVIDIA Highlights do it for you. Developers set the triggers for video capture, and players don't have to think about video clips until the end of a session, where they can rifle through movies of every kill, and decide which they'd like to share on social media.

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NVIDIA Ansel






Ninja Theory

Hellblade: Senua's Sacrifice

Hellblade's heroine, Senua, is unique to the world of games. While struggling with mental illness, she displays a wide range of emotional states, elegantly articulated through facial expression and body langauge. The character is so emotive that when she's captured in a still photo, you can sense what she's feeling, just by looking into her eyes. This has resulted in a beautiful series of photographs taken by players, hosted on the SHOT WITH GEFORCE Hellblade gallery.

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SHOT WITH GEFORCE Hellblade Gallery






Monolith

Middle-Earth: Shadow of War

"Middle-Earth: Shadow of War" presents a dark, exciting vision of J.R.R.Tolkien's Legendarium, providing in-game photographers an ideal opportunity to capture stunning images through NVIDIA Ansel. When looking at the "Shadow of War" player-sourced SHOT WITH GEFORCE gallery, the game's highly varied shifts in visual tone is instantly communicated, giving a great sense of the game's depth. Talion's journey takes him to the fiery pits of Mount Doom, the last Gondorian stronghold in Mordor, and Sauran's heavily fortified fortress. Each location has a unique look and feel, letting players use Ansel to capture both intimate, introspective moments and epic scenes of large scale battle.

Learn More About Monolith
SHOT WITH GEFORCE Shadow of War Gallery






DICE

Star Wars™ Battlefront II™

“We’ve all grown up surrounded by amazing Star Wars™ imagery, from the famous Drew Struzan movie posters to Kenner’s Cloud City Playset. For our art team, it’s been a dream come true to contribute to the visual language of this rich cinematic universe. Ansel has allowed us to pass this opportunity to our players, and the results have been spectacular. The Star Wars™ Battlefront II™ community has jumped at the chance to frame their own dream battles, creating iconic images that would feel at home in a gallery. We get to see Star Wars™ through the eyes of our players, which is the perfect way to share something we all love so deeply.”

- Andrew Hamilton, DICE Art Director


DICE captures mood and ambience through art design like few other developers. It's all in the small details. When you play "Star Wars™ Battlefront II™", look carefully at Yoda's character model. You can see every hard-earned wrinkle on his brow, just like in the movies. Check out how Darth Maul's eyes shimmer, projecting his condescension and hate. Examine the reflective palace floors in Naboo. Polished to a shine, they make blaster fire and lightsabers look spectacular. With NVIDIA Ansel and "Star Wars™ Battlefront II™", you can run through the Star Wars Universe with a high resolution camera, recreating the most epic moments in the saga's history... or crafting new heroic moments of your own. Then share your art on social media, or with the growing community at SHOTWITHGEFORCE.com.

Learn More About Star Wars™ Battlefront II™
SHOT WITH GEFORCE Star Wars™ Battlefront II™ Gallery

Mirror's Edge Catalyst

This reboot of "Mirror’s Edge" presents a world that calls out for Ansel still-frame capture. Pristine white walls, accented with dashes of red, orange, and yellow. Buildings stretching to the clouds. Scaffolding, bridges, and pipes that encourage imaginative parkour techniques to navigate. This is the type of game that you want to pause frequently, just to take everything in. Now, you can also detach the camera and catch heroine Faith Connors in the perfect heroic pose and take a snapshot. The artists at DICE have created a gorgeous playground; NVIDIA has empowered players with the tools to capture their favorite moments with artistic finesse.


SHOT WITH GEFORCE Mirror's Edge Catalyst Gallery







Studio Wildcard

ARK Survival Evolved

“Studio Wildcard is all about empowering our gamers to tell their own unique story through exploration, and with Ansel we give them the perfect tool to do just that. It has already inspired fans to create and experience ARK in new ways like they couldn’t before,”

- Jesse Rapczak, Co-Founder of Studio Wildcard


"Ark: Surival Evolved" transports players to a dangerous world filled with prehistoric predators, tasking new inhabitants to find shelter, build friendships, and survive a trecherous landscape. The experience draws in creative players who enjoy design; so much of the fun in "Ark: Survival Evolved" is tied to your ability to make the world your own. This makes Ansel integration a natural fit; as you shape the environment to your liking, you are able to capture your creative process as still frames, in spectacular resolutions. For many, this process becomes a critical part of the play experience itself.

Learn More About Studio Wildcard
SHOT WITH GEFORCE ARK Survival Evolved Gallery



NVIDIA RTX






Crystal Dynamics

Shadow of the Tomb Raider

“We had an excellent partnership with NVIDIA on Rise of the Tomb Raider. Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will, quite fittingly, feature real-time shadows.”
Rich Briggs, Senior Brand Director, Crystal Dynamics

Back in April we announced that we were working with Square Enix, Eidos-Montréal, Crystal Dynamics, and Nixxes to enhance Shadow of the Tomb Raider, following our work on the fantastic and critically-acclaimed Rise of the Tomb Raider. Now, we can exclusively reveal the partnership also includes the addition of NVIDIA RTX Ray Traced Shadows in Shadow of the Tomb Raider, for gamers with GeForce RTX GPUs.

These shadows offer--for the very first time--hyper-realistic representations of the shadows we see in real-life, with support for large, complex interactions, self-shadowing, translucent shadowing, and a litany of other techniques, at a level of detail far beyond that has previously been seen. (text by Andrew Burnes)

Take a look at a detailed demonstration of real-time ray tracing in "Shadow of the Tomb Raider":



Check out the RTX trailer for "Shadow of the Tomb Raider":


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4A Games

Metro Exodus

“With GeForce RTX the future is now, and NVIDIA is reinventing graphics by enabling real-time ray tracing. For the first time, the NVIDIA RTX platform has given us the opportunity to integrate real-time global illumination into our engine, and specifically our upcoming title, Metro Exodus. This allows us to achieve the most realistic lighting simulations seen in real-time graphics.”
Oleksandr Shyshkovtsov, CTO, 4A Games

4A Games’ Metro 2033 and Metro: Last Light were among the best-looking single-player action games of their day, wowing players with stunning post-apocalyptic scenes that pushed technology and graphics cards to their limit. In 2019, 4A Games and Deep Silver will launch Metro Exodus, the latest game in the franchise, and we’re proud to announce that the long-awaited threequel will be enhanced with NVIDIA RTX Ray Tracing on GeForce RTX graphics cards.

Specifically, Metro Exodus will feature Ray Traced Global Illumination, for vastly-improved natural lighting, and Ray Traced Ambient Occlusion, for the addition of pixel-perfect contact shadows where objects occlude light. The result is a richer, more immersive, more realistic world, with graphical fidelity that was previously beyond our reach. (text by Andrew Burnes)

Check out the Metro Exodus real-time ray tracing demo:



Take a look at the trailer for Metro Exodus:

Learn More About Metro Exodus






KUNOS Simulazioni

Assetto Corsa Competizione

Modern racing games are the forefront of visual fidelity, with ever-better recreations of real-world cars and circuits, and ever-nicer visual effects that help us feel immersed in the high-octane action. In 2014, Assetto Corsa raised the bar for fidelity, accuracy and realism, and on September 12th Kunos Simulazioni’s new racing sim, Assetto Corsa Competizione, will enter Early Access on Steam.

At a later date, it will upgrade its cutting-edge Unreal Engine 4 visuals with bleeding-edge NVIDIA RTX Ray Tracing, elevating its graphical fidelity.


In the screenshot, Ray Traced Reflections, Shadows and Ambient Occlusion can be seen, though the reflections are by far the most immediately obvious, adding real-time, realistic mirroring of surrounding detail to cars, windows, and other reflective surfaces.

By utilizing the new Ray Tracing hardware within GeForce RTX graphics cards, and new software and tools designed specifically for ray-tracing, we can now render reflections as you experience them in the real world, dramatically increasing fidelity and immersion. Previously, the best tech we could use was Screen Space Reflections, and no amount of development time could overcome its limitations to match what is now possible.

Similarly, our Ray Traced Shadow technology enables us, for the very first time, to render hyper-realistic representations of the shadows we see day-in-day-out, with support for large, complex interactions, translucent shadowing, and a litany of other techniques. All at a level of detail far beyond that previously seen.

And with Ray Traced Ambient Occlusion, we can for the first time calculate and render Ambient Occlusion contact shadowing based on the geometry and objects of the scene, adding pixel perfect shadows throughout each scene.

When we switch these effects on, Assetto Corsa Competizione’s graphical fidelity reaches new heights, raising the bar for not only racers, but all other games, too.

Before, Ray Tracing was rendered at only a few frames per second on supercomputers. Now, we can deliver real-time ray tracing at playable framerates in the most advanced games thanks to NVIDIA RTX. (text by Andrew Burnes)

Learn More About Auto Corsa Competizione






Remedy

Control

Remedy Entertainment is known for making great games with great graphics, starting with Max Payne and its signature Matrix slow-mo in 2001. Max Payne 2, Alan Wake and Quantum Break followed in the years since, and in 2019 Remedy will release Control, published by 505 Games, a third-person action-adventure set in the shape-shifting building of the Federal Bureau of Control (FBC), a secret government agency that keeps the supernatural out of the public eye. Except it’s all gone a bit wrong, as you might have guessed, giving Remedy the perfect excuse to render a beautiful game with shifting walls and floors, and stunning, varied locations.

Earlier in the year, we unveiled NVIDIA RTX ray-tracing technology, with Remedy’s Northlight Engine tech demo headlining the announcement. Now, Remedy has added ray-tracing to Control, starting with glossy Ray Traced Reflections, Ray Traced Diffuse Global Illumination and Contact Shadows for most influential light sources.


The Bureau’s glossy office environments are a perfect showcase for Global Illumination and Reflections, enabling the realistic reflection of floors, walls and furniture, elevating image quality and immersion. And as ray traced reflections are based on the exact geometric detail and dynamic lighting of a scene, expect to see Control’s supernatural enemies and action fully reflected at a level of quality that was previously unobtainable.

With Ray-Traced Diffuse Global Illumination, Remedy is able to enhance their existing Global Illumination system to deliver more accurate details, and also include lighting from dynamic light sources reflected from nearby surfaces in real time. As a result, even the smallest geometric details in a scene influence the indirect illumination with superior results.

And finally, Remedy utilizes ray-traced contact shadowing to enhance non-RT shadows cast from lights with the highest intensity. By combining the two techniques, a scene’s most predominant shadows can be rendered at a higher level of detail than was previously possible. Additionally, ray-tracing enables rendering of accurate contact shadows from shadow casters outside of the camera’s field of view, enhancing immersion as the camera moves through the scene. (text by Andrew Burnes)

Learn More About Control






Mundfish

Atomic Heart

Moscow-based Mundfish is currently crafting Atomic Heart, an alt-universe first-person shooter set during the height of the Soviet Union. And when we say “alt-universe” we really do it mean it, as Mundfish’s recent trailer makes very clear:


When Atomic Heart launches late next year, its unique look and style will be enhanced by the addition of NVIDIA RTX Ray Tracing, which we’re exclusively unveiling in the tech video below:


As you saw in the video, the addition of NVIDIA RTX Ray Traced Ambient Occlusion, Reflections and Shadows transforms the look of scenes, adding a massive amount of detail that accurately mirrors the properties of materials and the surrounding world.

Most noticeably, Ray Traced Reflections add accurate, real-time reflections to Atomic Heart’s curved objects and surfaces, to its super shiny labs, to its water, and to numerous other game elements. Previously, reflecting much of this detail was impossible, and what could be reflected was seen at a far lower level of fidelity, without accurate representation of curved surfaces, or real-time updates of on and off-screen reflections.


Similarly, our Ray Traced Shadow technology enables us, for the very first time, to render hyper-realistic representations of the shadows we see day-in-day-out, with support for large, complex interactions, translucent shadowing, and a litany of other techniques. All at a level of detail far beyond that previously seen.

And with regards to Ambient Occlusion, the previously-used Screen Space technique left small physical details lit too brightly, or large occluded areas too dark. With Ray Tracing, detail can be shadowed on a per-pixel basis, generating perfect, completely-accurate Ambient Occlusion shadows. (text by Andrew Burnes)

Learn More About Atomic Heart






DICE

Battlefield V

“Battlefield fans expect us to keep pushing the boundaries of graphical fidelity and this new NVIDIA RTX platform allows us to hold true to that commitment. Our investment in RTX is allowing us to take a huge graphical leap forward and the ambition is that Battlefield will look vastly more lifelike and dynamic for PC players.”
Christian Holmquist, Technical Director, DICE

Battlefield V™ goes back to the series’ roots, with an unexpected portrayal of World War 2, mankind’s greatest conflict. In May, we announced a partnership with DICE to make the PC edition of Battlefield V even better with Game Ready drivers, Optimal Playable settings, and unspecified “advanced NVIDIA-platform gaming technologies.” Now, we’re lifting the curtain, unveiling spectacularly realistic and accurate ray-traced reflections, which enhance the fidelity of reflective surfaces in every level and locale in Battlefield V.

These new reflections, made possible by GeForce RTX graphics cards and the NVIDIA RTX Platform, overcome the limitations of traditional Screen Space Reflection techniques, enabling full-detail reflections that mirror the action happening in and around the player’s field of view. As you’ll see, they have a tremendous impact on fidelity and immersion, heightening realism and the intensity of events, as now even the surrounding chaos is visible, making players feel as though the battle is unfolding in a full 360 degrees around them. (text by Andrew Burnes)

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A tank has just fired a shot to the left of the black car. With RTX turned off, reflections are limited to objects and effects that are within the screen space, so you can't see light cast from offscreen flames. With RTX turned on, these objects and effects are factored into the final image.


A flame-thrower is being used to the left of the soldier offscreen. This detail cannot be seen with RTX turned off, but when RTX is on, the glass windows to the soldier's right reflect the flames, as does the muzzle. Materials in "Battlefield V" are physically-based; this is why the reflections in windows are super-sharp, while the muzzle reflection looks convincingly metallic and rough. Only RTX makes this possible.


A fighter plane is heading towards a crash landing. This detail cannot be seen when RTX is off. When RTX is on, you can see the plane's reflection on the hood of the red car, complete with flames and fumes of smoke.


Also check out the RTX trailer for "Battlefield V"