NVIDIA GameWorks Blog

GameWorks - Jan 20 2017
Microsoft PIX for Windows (beta) now available

PIX, the legendary performance tuning tool used by Xbox developers is now available for Windows developers using DirectX12.

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GameWorks - Jan 18 2017
Lens Matched Shading and Unreal Engine 4 Integration Part 3

One important thing that we have left out until now is that the w modification alone will not reduce any shading because it only affects the way geometries are projected to the screen.

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GameWorks - Jan 18 2017
Lens Matched Shading and Unreal Engine 4 Integration Part 2

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4.

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GameWorks - Jan 18 2017
Lens Matched Shading and Unreal Engine 4 Integration Part 1

Lens Matched Shading (LMS) is one of the new technologies introduced along with the Pascal architecture, with the specific purpose of improving the performance and efficiency of Virtual Reality (VR) rendering.

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