Get Started With Hands-On Training
The NVIDIA Deep Learning Institute (DLI) offers hands-on training for developers, data scientists, and researchers in AI and accelerated computing. Start your hands-on training in AI for Game Development with self-paced courses in Computer Vision, CUDA/C++, and CUDA Python. Plus, check out two-hour electives on Deep Learning for Digital Content Creation and Game Development.
For the latest NVIDIA tools, news, and updates in Game Development, please visit this page
NVIDIA Developer News
Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTXGI and significant performance boosts from DLSS.
This chapter, written by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment’s Control.
An impressive array of NVIDIA GDC announcements elevates game development to the next level. Real-time ray tracing comes to Arm and Linux, DLSS gets an expansive update, the newly announced RTX Memory Utility enables efficient memory allocation, and Omniverse supercharges the development workflow.
At GDC 2021, NVIDIA introduced a suite of Omniverse apps and tools to simplify and accelerate game development content creation pipelines.
We’ve been counting down to the release of Ray Tracing Gems II by providing early releases of select chapters once every week in July. This week’s chapter presents two real-time techniques for rendering caustics effects with ray tracing.