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NVIDIA Developer News

Graphics / Simulation - May 05 2020

We talked with Andrew Harris (Studio CG Supervisor at Epic Games), Juan Cañada (Lead Programmer, Epic Games), and Juan Collado (FX Artist, Epic Games) to learn about how they are using real-time ray tracing in the production of these cinematic experi

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Graphics / Simulation - May 05 2020

All Unreal Engine developers can now produce sophisticated lighting simulations in their applications. With the release of update 4.25, the engine’s robust ray-tracing features have come out of beta, and are ready for production.

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Graphics / Simulation - May 05 2020

We’re bringing back the DXR Spotlight contest for 2020. Last year’s contest was a tremendous success, garnering dozens of entrants and positive press throughout the game and content creation community.

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AI / Deep Learning - Apr 08 2020

The NVIDIA AR SDK opens up creative new options for live streaming, video conferencing, and gameplay. The SDK lets developers detect a face or the face landmarks, and obtain a 3D mesh of the face through a regular webcam.

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Graphics / Simulation - Apr 06 2020

At GTC Digital KeokeN describes the company’s experience using ray tracing to enable new graphical realism in Deliver Us The Moon, with UE4 and NVIDIA’s RTX technology.

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