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NVIDIA Developer News

July 29, 2021

Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTXGI and significant performance boosts from DLSS.

July 28, 2021

This chapter, written by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment’s Control.

July 23, 2021

An impressive array of NVIDIA GDC announcements elevates game development to the next level. Real-time ray tracing comes to Arm and Linux, DLSS gets an expansive update, the newly announced RTX Memory Utility enables efficient memory allocation, and Omniverse supercharges the development workflow.

July 22, 2021

At GDC 2021, NVIDIA introduced a suite of Omniverse apps and tools to simplify and accelerate game development content creation pipelines.

July 21, 2021

We’ve been counting down to the release of Ray Tracing Gems II by providing early releases of select chapters once every week in July. This week’s chapter presents two real-time techniques for rendering caustics effects with ray tracing.