NVIDIA GameWorks Blog

GameWorks - Sep 20 2016
VRWorks Unreal Engine Branch adds support for VR SLI, Lens Matched Shading, and Single Pass Stereo

NVIDIA has released a new VRWorks-enabled branch of Unreal Engine, adding support for new Pascal VRWorks. With this branch, Unreal developers can now easily take advantage of features including Lens Matched Shading, Single Pass Stereo, VR SLI and Multi-res Shading.

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GameWorks - Sep 19 2016
Vulkan C++ Bindings reloaded

A few months have passed since we’ve wrote about the Vulkan C++ bindings on the developer blog.

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GameWorks - Sep 06 2016
Epic Games and NVIDIA VR Funhouse Game Jam

We are excited to announce a VR Funhouse Game Jam in partnership with Epic Games, Valve and HTC in Hamburg, Germany.

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