NVIDIA GameWorks Blog

GameWorks - Jul 21 2016
Real-Time Graphics at Siggraph 2016

There is a lot of cool stuff happening at Siggraph this year for game developers. There are courses, sessions and events that shouldn't be missed. In this blog we highlight some of the most relevant events at the show. See you there.

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GameWorks - Jul 14 2016
VR Funhouse packed with GameWorks technology

Today NVIDIA released its first ever video game. VR Funhouse is a carnival of fun based on GPU accelerated simulation technology. Each of the seven minigames shows how the immersion of virtual reality can be increased through advanced rendering, haptic feedback and realistic physics. VR Funhouse is available on steam today.

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GameWorks - Jul 12 2016
Displaying HDR Nuts and Bolts

As you may have already seen in our previous entries regarding high dynamic range (HDR) on this blog, we’re pretty excited about the promise of HDR. Now this series can get to the business of showing you how to enable it in your code.

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GameWorks - Jul 08 2016
GameWorks Vulkan and OpenGL Samples 3.0 Released

We have rolled out a big upgrade to our GameWorks graphics API samples (formerly known as the OpenGL Samples) – we’ve added support for Vulkan in the framework on all platforms: Windows, Android, desktop Linux and Linux 4 Tegra!

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