NVIDIA GameWorks Blog

Vulkan - Aug 29 2016
What’s your Vulkan Memory Type?

Authors: Mathias Schott & Jeff Bolz

This blog post discusses recent improvements and additions to the memory management interface of our Vulkan implementation, based on collaborating with game developers porting their games to Vulkan.

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HDR - Aug 25 2016
HDR for UE4

As you may have read in our last post, there are several things that you may want to do to provide a great HDR experience from your game. To help demonstrate these things, we went and plumbed them into the Unreal Engine.

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GameWorks - Aug 16 2016
GeForce GTX 10-Series Pascal Based Notebooks Announced

Need cutting edge gaming performance in a laptop? Our GeForce GTX 10 Series notebooks use the revolutionary PASCAL architecture and are rated as VR Ready. This means you get the performance needed to develop and run AAA content including applications for Virtual Reality.

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Nsight Visual Studio Edition - Aug 15 2016
Nsight Visual Studio Edition 5.2 release candidate is now available for download!

NVIDIA® Nsight™ Visual Studio Edition 5.2 RC is now available for download from the NVIDIA® GameWorks Registered Developer Program.

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