NVIDIA GameWorks Blog

GameWorks - Jul 29 2016
Reading Between The Threads: Shader Intrinsics

When writing compute shaders, it’s often necessary to communicate values between threads.

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GameWorks - Jul 29 2016
Unlocking GPU Intrinsics in HLSL

There are some very useful "intrinsic" functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs.

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GameWorks - Jul 27 2016
Nsight Visual Studio Edition 5.2 at SIGGRAPH 2016

NVIDIA Nsight™ Visual Studio Edition 5.2 RC - being shown at Siggraph 2016 - will soon be available for download in the NVIDIA GameWorks Registered Developer Program.

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GameWorks - Jul 25 2016
Cataclysm: a FLIP Solver with GPU Particles

Of all the fun things we do at NVIDIA, pushing the limits of real-time physics simulation is always near the top of our list. Water simulation is a real challenge in a number of ways because everyone knows what water is supposed to look like.

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