NVIDIA GameWorks Blog

GameWorks - Feb 28 2017
NVIDIA at GDC17

The Game Developer Conference will return to San Francisco on Feb 27th 2017 for 5 days of tutorials, presentations and the expo. This will be NVIDIA’s biggest year yet.

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GameWorks - Feb 28 2017
GameWorks DX12 Released At GDC

Today at GDC NVIDIA released of the latest version of GameWorks. We are accelerating the pace of innovation in game development through advanced technologies for rendering, VR, ray tracing and simulation.

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GameWorks Expert Developer - Feb 28 2017
Aftermath: Debugging Crashes and TDRs on the GPU

“Device Removed” – the bane of every PC rendering programmers existence. “The GPU has crashed and who knows why?” If you’ve said this (or similar; accounting for variants including profanity) then this blog post is for you!

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DirectX 12 - Feb 28 2017
Explicit Multi-GPU with DirectX 12 – Frame Pipelining, a New Alternative

This is the second part of the blog post about explicit multi-GPU programming with DirectX 12. In this part, I’ll describe frame pipelining - a new way for utilizing multiple GPUs that was not possible before DirectX 12.

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