NVIDIA GameWorks Blog

GameWorks - Jan 18 2017
Lens Matched Shading and Unreal Engine 4 Integration Part 3

One important thing that we have left out until now is that the w modification alone will not reduce any shading because it only affects the way geometries are projected to the screen.

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GameWorks - Jan 18 2017
Lens Matched Shading and Unreal Engine 4 Integration Part 2

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4.

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GameWorks - Jan 18 2017
Lens Matched Shading and Unreal Engine 4 Integration Part 1

Lens Matched Shading (LMS) is one of the new technologies introduced along with the Pascal architecture, with the specific purpose of improving the performance and efficiency of Virtual Reality (VR) rendering.

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GameWorks - Jan 06 2017
High Dynamic Range 4k 144Hz G-Sync monitors announced at CES 17

This week at CES, NVIDIA announced a revolution in monitor technology, unveiling the world's first High Dynamic Range PC gaming monitors. HDR monitors produce an image with wider color gamut, higher contrast, saturation and brightness, more closely matching human vision.

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