Blog

by Stephen Jones, posted Mar 05 2013

  Mentor Graphics and NVIDIA are proud to offer a one hour webcast that can change the way you build Java or C/C++ applications for Tegra devices.  The NVIDIA Nsight Tegra, Visual Studio Edition product, which includes underlying Visual Studio technology built by Mentor Graphics, offers a unique way to create and debug Android applications.   

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by David Weller, posted Feb 20 2013

Once again, we are just weeks away from another awesome GDC event! We are thrilled to offer several ways to reach out to NVIDIA engineers and learn about new tools and techniques in the game development world. Be sure to bookmark our NVIDIA @ GDC 2013 events page to get the latest updates. In addition, don't hesitate to monitor our @nvidiadeveloper twitter feed for real-time news from the GDC floor.

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by Stephen Jones, posted Feb 15 2013

The Tegra Android Development Pack(TADP) is the perfect companion for developing native Android applications, installing all of the software tools required to optimize for NVIDIA’s Tegra platform.

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by Stephen Jones, posted Feb 14 2013

Are you tired of developing Android applications in Eclipse? Do you miss the comfort and familiarity of Visual Studio? Look no further. Nsight Tegra is a complete Android development environment integrated into Visual Studio 2010. Native Android project management is available using the ‘vs-android’ (MSBUILD) build integration and makefile/ndk-build projects are supported as well.

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by John McDonald, posted Jan 31 2013

Alpha Blending is a small--but important--part of virtually every 3D application. Conceptually, alpha-blending is used to communicate the transparency of a surface. Generally, consumer applications (games) tend to use RGB to communicate the color of the underlying surface, relying on the alpha channel to indicate the "opaquness" of that color. More specifically, when alpha blending is enabled in the pipeline, developers tend to use this form for their blending:

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