All of NVIDIA’s GDC 19 Slides in One Place

We recognize it’s impossible to take in all of the GDC talks you want to see when you’re at the event. We’re here to help! We’ve just made all of NVIDIA’s GDC 2019 slides available to download in one handy place. It’s a one-stop-shop for learning more about real-time ray tracing, machine learning, mesh shading, … Continued

Develop Ray Traced Games in Unreal Engine 4

Ray tracing in Unreal Engine 4 (UE4) is powerful and flexible, allowing game developers, designers, and artists to render visuals in real-time. The engine also enables developers to mix and match ray tracing and raster techniques.

Refreshing a Live Service Game

We talked to Haiyong Qian, NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development pipeline.

5 Can’t Miss GTC Sessions for Game Developers

With the GPU Technology Conference (GTC) just around the corner, below are the sessions we recommend Game Developers attend to learn how to use our new software. Attendees will learn how to create stunning in-game visuals, ask our engineering team questions directly, and find out what’s in the pipeline.

RTX Global Illumination SDK Now Available

The RTX Global Illumination (RTXGI) SDK is now available. With the RTXGI SDK, game developers and artists can leverage the power of ray tracing to achieve multi-bounce global illumination without bake times, light leaks, or prohibitive run-time performance requirements.