2021 was a landmark year for NVIDIA Omniverse, the multi-GPU enabled open platform for 3D design collaboration and real-time simulation. The platform became generally available to millions of creators, developers, and enterprise leaders looking to enhance 3D workflows and develop physically accurate digital twins.
With the growth of the platform last year came major new updates and releases for NVIDIA Omniverse Apps including Omniverse Create, Omniverse View, Omniverse Audio2Face, Omniverse Machinima, Omniverse Kaolin, and Omniverse XR Remote.
Powerful new features and frameworks include:
- Omniverse Farm, a systems layer for users to orchestrate multiple computing resources to execute batch and interactive tasks.
- Omniverse VR, a new functionality coming to Omniverse Kit, with the world’s first full-fidelity, real-time ray traced VR
- Omniverse Avatar, a developer’s technology platform for generating interactive virtual robots easily customizable for virtually any industry.
- Omniverse Replicator, a powerful synthetic-data-generation engine that produces physically simulated synthetic data for training deep neural networks.
- Connectors to applications like Autodesk 3ds Max, Autodesk Maya, and Epic Games’ Unreal Engine. Many more are in the pipeline, with an Adobe Substance 3D Material Extension coming soon.
- A custom Blender 3.0 Alpha release with advanced USD and MDL support, opening Omniverse to millions of Blender artists
- Omniverse-ready USD assets from leading 3D marketplaces including TurboSquid by Shutterstock, CGTrader, Sketchfab, and Twinbru.
Over 100,000 individual creators, designers, engineers, and students downloaded the NVIDIA Omniverse platform in 2021, while numerous leading companies explored NVIDIA Omniverse Enterprise to unite their teams, tools, and assets in a shared virtual space.
Some of the incredible work from the community, partners, customers, and senior NVIDIA Omniverse designers and engineers made in Omniverse are listed below.
Factory of the Future, BMW Group
At GTC in Spring of 2021, BMW Group debuted how they are using NVIDIA Omniverse Enterprise to create a digital twin of their automotive factory to reduce planning times and improve flexibility and precision.
A Graphics Flashback, Yenifer Macias
Animated Films with Omniverse Audio2Face, Jae Solina
The creator behind the popular YouTube channel, JSFILMZ, Jae Solina is using NVIDIA Omniverse Audio2Face to save time and money on virtual production. “With Omniverse, I don’t have to wait a full week to render a 30-second animation,” Solina said. “The rendering speed in Omniverse is superb and saves me a lot of time, which is important when balancing my filmmaking, noncreative work, and family.”
Character Creation, Benny Dee
Cartoon Network animator Benny Sokomba Dazhi, Benny Dee, uses the Reallusion iClone Omniverse Connector to streamline his 3D workflow. “The main challenges I faced when trying to meet deadlines were long render times and difficulties with software compatibility, but using an Omniverse Connector for Reallusion’s iClone app has been game-changing for my workflow,” he said.
Connecting in the Metaverse: The Making of the GTC Keynote
At SIGGRAPH, NVIDIA premiered a documentary highlighting the creative minds and revolutionary technologies behind the GTC 2021 keynote, detailing how Omniverse was used to create a virtual version of NVIDIA’s CEO Jensen Huang.
New Trainings and Tools for Developers Building on the Omniverse Platform
NVIDIA launched a new self-paced Deep Learning Institute training course, Getting Started with Universal Scene Description for Collaborative 3D Workflows, that familiarizes users with Universal Scene Description. The inaugural NVIDIA Omniverse Developer Day was also introduced at GTC in November, providing developers access to technical and business-focused sessions for building, extending, and connecting tools and platforms to the growing Omniverse ecosystem.
To learn more about NVIDIA Omniverse highlights from 2021, and to get an insider’s look at the 2022 product roadmap: