With everyone shifting to a remote work environment, game development and professional visualization teams worldwide need a solution for real-time collaboration and more efficient workflows.
To boost creativity and innovation, developers need access to powerful technology accelerated by GPUs and easy access to secure datasets, no matter where they’re working from. And as many developers concurrently work on a project, they need to be able to manage version control of a dataset to ensure everyone is working on the latest assets.
NVIDIA Omniverse addresses these challenges. It is an open, multi-GPU enabled platform that makes it easy to accelerate development workflows and collaborate in real time.
The primary goal of Omniverse is to support universal interoperability across various applications and 3D ecosystems. Using Pixar’s Universal Scene Description and NVIDIA RTX technology, Omniverse allows people to easily work with leading 3D applications and collaborate simultaneously with colleagues and customers, wherever they may be.
USD is the foundation for Omniverse — the open-source 3D scene description is easily extensible, originally developed to simplify content creation and facilitate frictionless interchange of assets between disparate software tools.
The Omniverse platform is comprised of multiple components designed to help developers connect 3D applications and transform workflows:
- Move assets throughout your pipeline seamlessly. Omniverse Connect opens the portals that allow content creation tools to connect to the Omniverse platform. With Omniverse Connect, users can work in their favorite industry software applications.
- Manage and store assets. Omniverse Nucleus allows users to store, share, and collaborate on project data and provides the unique ability to collaborate live across multiple applications. Nucleus works on a local machine, on-premises, or in the cloud.
- Quickly build tools. Omniverse Kit is a powerful toolkit for developers to create new Omniverse apps and extensions.
- Access new technology, such as Omniverse Simulation including PhysX 5, Flow, and Blast – plus NVIDIA AI SDKs and apps such as Omniverse Audio2Face, Omniverse Deep Search, and many more.
Learn more about NVIDIA Omniverse, which is currently in open beta.
In addition to Omniverse, there are several other SDKs that enable developers to create more rich and lifelike content.
NVIDIA OptiX Ray Tracing Engine
OptiX provides a programmable GPU-accelerated Ray-Tracing Pipeline that is scalable across multiple NVIDIA GPU architectures. Developers can easily use this framework with other existing NVIDIA tools and OptiX has already been successfully deployed in a broad range of commercial applications.
Accelerates OpenVDB applications which is the industry standard for motion picture visual effects. NanoVDB is fully optimized for high performance and quality in real time on NVIDIA GPUs and is completely compatible with OpenVDB structures, which allows for efficient creation and visualization.
Enables both the creation of highly compressed texture files, saving memory in their applications and the processing of complex high quality images. Texture Tools Exporter supports all modern compression algorithms, making it a very seamless and versatile tool for developers.
At GTC, starting on Monday, April 12, there will be over 70 technical sessions that dive into NVIDIA Omniverse. Register for free and experience its impact on the future of game development.
And don’t forget to check out all the game development sessions at GTC.