Hardware Configuration Single GPU System Dual GPU System Two systems, each with GPU Optimus Equipped
Notebook
CUDA Debugger Yes Yes Yes Yes
CUDA Dynamic Parallism Debugger   Yes Yes  
Compute Shader Debugger
Direct3D
Yes Yes Yes  
Graphics Shader Debugger[1]
Direct3D and OpenGL 4.2 - 4.5[2]
Yes Yes Yes  
Graphics Frame Debugger
Direct3D and OpenGL 4.2 - 4.5[2]
, and Vulkan
Yes Yes Yes  
Graphics Shader Debugger
OpenGL 4.1 and lower
    Yes  
Analyzer Yes Yes Yes Yes
[1] Shader debugging is supported on Kepler family GPUs for Direct3D 11 and OpenGL. Direct3D 12 & Vulkan APIs and Maxwell & Pascal family GPUs will be supported in upcoming releases.

[2] Many OpenGL extensions are supported.

Supported Tesla GPUs Tesla K-Series and Tesla M-Series, or better
Dell XPS 15
Optimus Equipped
Notebook and
others
Supported Quadro GPUs Quadro K-Series and Quadro M-Series, or better
Supported GeForce GPUs 600 series or better
See here for a complete list of officially supported hardware
Note: Fermi family GPUs, and older families, are no longer supported with Nsightâ„¢ Visual Studio Edition 5.2 or better.
Software Requirements

Windows 7, Windows HPC Server 2008, Windows 8.1, Windows 10
(64-bit)

.NET framework 4.0

Visual Studio 2015 Community Edition, Professional Edition or better

and/or

Visual Studio 2013 Community Edition, Professional Edition or better

and/or

Visual Studio 2012 Professional Edition or better

and/or

Visual Studio 2010 Professional Edition or better,
with Visual Studio Service Pack 1 installed

Note: 32-bit operating systems are no longer supported with Nsight™ Visual Studio Edition 5.0 or better.

Display Driver Requirements

Please see the display drivers recommended at the time of each of the Nsight Visual Studio Edition releases in the GameWorks Download Center.

Minimum Hardware Requirements
  • CPU: Intel® Pentium ® Dual-core CPU or equivalent @ 1.6 GHz minimum
  • Memory: Host machine: 2 GB; Target machine: 2 GB
  • Hard Disk Space: 240 MB for 32-bit machine; and 330 MB for 64-bit machine.
  • For remote debugging: TCP/IP network to connect host machine to target machine
Recommended Hardware
Requirements
  • CPU: Intel® Pentium ® Dual-core CPU or equivalent @ 2.2 GHz or higher
  • Memory: Host machine: 2 GB; Target machine: 4 GB or more
  • Hard Disk Space: 240+ MB for 32-bit machine; and 330+ MB for 64-bit machine.
  • For remote debugging: TCP/IP network to connect host machine to target machine

NVIDIA® Nsight™ Visual Studio Edition supports 4 flexible hardware configurations:

  • Single GPU System: For developers working on API level frame & shader debugging, profiling and GPGPU developer debugging with the Nsight™ Visual Studio Edition CUDA Debugger.
  • Dual GPU System: The recommended single machine configuration for a GPGPU developer. This configuration supports both the Nsight™ Visual Studio Edition CUDA Debugger and Analyzer.
  • Two systems, each with one GPU: The recommended configuration for graphics developers who need the additional power of the Direct3D Shader Debugger, or developers doing both GPGPU and graphics tasks. Supports every GPGPU and graphics debugging, profiling and analysis feature of Nsight™ Visual Studio Edition.
  • Notebook equipped with NVIDIA Optimus technology: The recommended single notebook machine configuration for a GPGPU developer. This configuration supports both the Nsight™ Visual Studio Edition CUDA Debugger and Analyzer using NVIDIA Optimus technology.


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