Nsight Visual Studio Edition Features
All the following features are available in the latest version of NVIDIA® Nsight™ Development Platform, Visual Studio Edition:
| Feature | Included |
|
Integrated into or Visual Studio 2010 SP1 or Visual Studio 2012 or Visual Studio 2013 |
|
| Native CUDA C/C++ GPU Debugging |
|
| Local single GPU CUDA Debugging |
|
| Local single GPU CUDA Memory checker |
|
| PTX/SASS Assembly Debugging |
|
| Debug CUDA kernels without symbolics (SASS/PTX) |
|
| Direct3D 9/11, OpenGL Frame Debugging and Profiling |
|
| Direct3D 11, OpenGL Shader Debugging and Pixel History |
|
| Direct3D 11, OpenGL Frame Debugging and Dynamic Shader Editing |
|
| Direct3D 11 Frame Profiling and Frame Timings |
|
| Direct3D 11, OpenGL, Cg, CUDA C/C++ and OpenCL API & HW Trace |
|
| Application and System Trace with Call Stack Correlation |
|
| Trace and report SLI performance limiters |
|
| Data breakpoints for CUDA C/C++ code |
|
| OpenCL Kernel Trace |
|
| Full Tesla Compute Cluster (TCC) Support |
|
| Forum Support |
|
| All Version Upgrades |
|
| Feature/API supported | Direct3D 9 | Direct3D 11.x |
OpenGL 4.2 Extensions supported |
OpenGL 4.2 and lower |
|
|---|---|---|---|---|---|
| Graphics Shader Debugger (D3D, OGL) |
![]() |
![]() |
![]() |
||
| Graphics Frame Debugger(D3D, OGL) |
![]() |
![]() |
![]() |
![]() |
|
| Pixel History(D3D, OGL) |
![]() |
![]() |
|||
| Dynamic Shader Editing (D3D, OGL) |
![]() |
![]() |
![]() |
||
| Frame Profiling (D3D, OGL) |
![]() |
![]() |
![]() |
![]() |
|
| Frame Timing |
![]() |
![]() |
![]() |
![]() |
|
| SLI Log |
![]() |
||||
|
Note: Direct3D 10 is no longer supported with Nsight™ Visual Studio Edition 3.1 or better. Visual Studio 2008 is no longer supported with Nsight™ Visual Studio Edition 4.1 or better. |
|||||
