Simulation / Modeling / Design

NVIDIA Offers SIGGRAPH 2019 Attendees a Closer Look at MDL

AI-Generated Summary

  • NVIDIA researchers Lutz Kettner and Jan Jordan will present the fundamentals of the material definition language at SIGGRAPH 2019.
  • The session demonstrates how a single material can define matching appearances across different renderers and rendering techniques.
  • End users will learn to create physically based definitions while developers will learn what is required to support MDL in their own products or renderers.

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At SIGGRAPH 2019, NVIDIA’s Lutz Kettner and Jan Jordan will discuss the basics of NVIDIA’s material definition language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques.

End users will learn how physically based definitions can be defined, while developers will learn what’s entailed in supporting MDL within their own products or renderers. We hope you can join us at the talk – details are below!

Sharing Physically Based Materials Between Renderers with MDL

Monday, July 29, 2019

Room 501AB

10:00am – 11:00am

Speakers: Lutz Kettner, Jan Jordan

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For a complete NVIDIA at Siggraph schedule and the most recent updates please refer to our Siggraph 2019 schedule page.

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