At SIGGRAPH 2019, NVIDIA’s Lutz Kettner and Jan Jordan will discuss the basics of NVIDIA’s material definition language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques.
End users will learn how physically based definitions can be defined, while developers will learn what’s entailed in supporting MDL within their own products or renderers. We hope you can join us at the talk – details are below!
Sharing Physically Based Materials Between Renderers with MDL
Monday, July 29, 2019
Room 501AB
10:00am – 11:00am
Speakers: Lutz Kettner, Jan Jordan
For a complete NVIDIA at Siggraph schedule and the most recent updates please refer to our Siggraph 2019 schedule page.