vMaterials
NVIDIA vMaterials is a curated collection of MDL materials and lights representing common real-world materials used in the design and AEC workflows. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready-to-use materials to your application without writing shaders. The materials are built with a consistent scale so designers can easily switch from material to material without needing to re-adjust the scale. The layering capabilities of MDL make quick work of changing or enhancing the materials to get just the needed look. Since vMaterials are built on MDL, they can easily be saved and opened in other supporting applications. NVIDIA vMaterials make it easy to provide your customers with a wide range of materials quickly and easily.
For material manufacturers, vMaterials can be digital reference samples for your product catalog. Providing a library of verified materials enables customers to spec your product into their design with confidence they are experiencing the correct material appearance. Contact us if you are interested in moving your catalog into vMaterials.
vMaterials 2.4 now available
vMaterials 2.4 brings a new catalog with new and overhauled materials. Textures have been captured using photogrammetry, increasing their overall quality. Materials also have improved quality and the catalog offers a curated collection of standardized presets with an intuitive parameter user interface.
Ready for Omniverse
vMaterials 2.4 are directly available in NVIDIA Omniverse as a ready-to-use package for your projects. The pack can also be downloaded via Omniverse Launcher.
vMaterials 2.4
for Windows vMaterials 2.4
for Linux vMaterials 2.4
for Mac OSX
vMaterials 2.4 Key Features
- Free use of almost 2600 common material appearances for AEC and Design
- Highly detailed photogrammetry texture maps
- Algorithm against pattern repetition
- Tweakable with intuitive parameter controls
- Digital reference for real-world materials
- Custom-built models for different material types
- Based on NVIDIA MDL (Material Definition Language)
- Physically accurate
- Cross-platform
Platforms | Windows, Linux and Mac |
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Dependencies | MDL 1.7 (vMaterials 2.1, 2.2, 2.3, 2.4) MDL 1.6 (vMaterials 2.0) MDL 1.4 (vMaterials 1.7) |
Supported Applications |
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Documentation | vMaterials Installation Instructions |
Forum | Discussion Platform |
Users who still want to use version 1.7 vMaterials, can install it alongside the 2.x and use it as a complementary material catalog.
- vMaterials 2.3 for Windows
- vMaterials 2.3 for Linux
- vMaterials 2.3 Mac OSX
- vMaterials 2.2.1 for Windows
- vMaterials 2.2.1 for Linux
- vMaterials 2.2.1 Mac OSX
- vMaterials 2.2 for Windows
- vMaterials 2.2 for Linux
- vMaterials 2.2 Mac OSX
- vMaterials 2.1 for Windows
- vMaterials 2.1 for Linux
- vMaterials 2.1 for Mac OSX
- vMaterials 2.0 for Windows
- vMaterials 2.0 for Linux
- vMaterials 2.0 for Mac OSX
- vMaterials 1.7 for Windows
- vMaterials 1.7 for Linux
- vMaterials 1.7 for Mac OSX
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