eSports is a competition measured in milliseconds that requires lightning fast reflexes and incredible timing. That’s why competitive gamers continuously look for ways to optimize their PCs and game performance. One way to do this is to optimize system latency, which is the time between a mouse click and refreshed pixels on a display. In the past, this has been incredibly difficult for game developers to tune, due to a lack of both measurement and optimization tools.
Today, NVIDIA announced the NVIDIA Reflex SDK, a collection of tools and APIs built explicitly to reduce latency in eSports.
NVIDIA Reflex SDK offers the following key benefits:
- Low Latency Mode – Aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios, thus reducing latency in GPU bound scenarios.
- Latency Markers – Get real time latency metrics broken down by game pipeline stage: Input, Simulation, Render Submission, Graphics Driver, Render Queue, and GPU Render. Great for debugging and for real time in-game overlays.
- Flash Indicator – Using the marker system, configure the flash indicator marker to draw a small white rectangle on the screen each click. This is helpful when automating the use of a tool like the NVIDIA Reflex Latency Analyzer to measure latency.