At GTC 2021, we shared a glimpse of the immense power that the NVIDIA Omniverse platform can bring to the world of architecture, manufacturing, product design, robotics, gaming development, and media and entertainment. This new open, cloud-native platform makes virtual collaboration easy for creators, researchers, and engineers on photorealistic rendering projects. For a deeper understanding of the platform and its capabilities, we curated a collection of the latest resources to help you get started on Omniverse.
The following developer resources are exclusively available to NVIDIA Developer Program members. Join today for free and get access to the tools and training necessary to build on the NVIDIA technology platform.
Introduction to RTX Technology and the Omniverse Platform
Speaker: Vincent Brisebois, NVIDIA
We introduce NVIDIA RTX technology at a very high level (Shaders, RT Cores and Tensor Cores), then introduce the Omniverse platform. We focus on the Omniverse technology stack and give a high-level overview of its components and how developers can leverage them. Our target audience is technical artists or developers who have little-to-no exposure to the platform or creatives, who are currently trying the open beta and looking for a deeper overview of the platform and components.
Panel: Plumbing the Metaverse with USD
Speakers: Dean Takahashi, VentureBeat; F. Sebastian Grassia, Pixar; Guido Quaroni, Adobe; Ivar Dahlberg, Embark Studios; Lori Hufford, Bentley Systems; Martha Tsigkari, Foster+Partners; Mattias Wikenmalm, Volvo; Perry Nightingale, WPP; Susanna Holt, Autodesk Forge
Learn more about the Pixar USD file format and discover its benefits to digital creators in all verticals. The session will provide a brief overview of USD, followed by a panel of distinguished industry luminaries to discuss their experience and adoption of the format and its benefits.
Introduction to USD
Speaker: Dirk Van Gelder, NVIDIA
This session introduces Universal Scene Description (USD), open-source software from Pixar Animation Studios that’s used as the core representation of the 3D world within NVIDIA’s Omniverse platform. We’ll show what USD is and how assets are constructed with it. We’ll show why this standard and open representation enables interchange with 3D applications to more easily construct virtual worlds. We’ll include hands-on demo examples that illustrate USD scene construction in Python that you can try with a web browser at home, and show how to interact with USD files within Omniverse.
Making a Connector for Omniverse
Speaker: Brian Harrison, NVIDIA
Learn how to connect with the Omniverse platform and be able to send data to it, establish a live sync session, as well as a USD 101 overview to get you started. This is primarily targeted at developers who want to learn how to create a plugin for an application and push data to Omniverse. However, the topic also applies to those seeking to write command line or scripted converters, as well as connecting Omniverse and a data management system. We’ll start with an overview of USD structuring and some of the basics in geometry and materials. A tour of the Sample SDK, which is available on the Omniverse Launcher, will be discussed in detail. From there, we’ll look at how we implemented a Connector for an application, like SketchUp, to discuss design considerations and material mapping and handling.
For more on-demand content, check out the collection of developer sessions from GTC 2021 to learn how industry experts and our very own Omniverse engineers use and build on top of the platform.
Marbles RTX Playable Sample Now Available in NVIDIA Omniverse
Download and discover the iconic RTX demo, and explore real-time physics, dynamic lights and rich, physically based materials in the virtual collaboration platform.