Simulation / Modeling / Design

GTC Graphics Technology Presentations

Starting on October 5, this fall’s GPU Technology Conference (GTC) will run continuously for five days, across seven time zones. The conference will showcase the latest breakthroughs in graphics technology, as well as many other GPU technology interest areas.

Explore topics like AI-enabled applications for content creation or learn about the advanced features for virtualized workloads, simulation, and collaboration. And don’t miss the keynote by our CEO Jensen Huang to know the latest we’ve been working on.

Take advantage of the early bird discount when you register by September 25, 2020. Plus, get an extra 20% off with code CMGRAPH.

Here’s a preview of some of the Graphics Technology content we’re working on for GTC.

“Captain Marvel” main title sequence by Elastic, rendered in OTOY OctaneRender. © 2020 Marvel. All rights reserved.

Ray Tracing

Discover the latest advances in real-time ray tracing, including a new approach in rendering dynamic lights and learn how GPUs are powering the future of graphic workflows.

The Future of GPU Rendering and Real-Time Raytracing: Join Jules Urbach, CEO and Co-Founder of OTOY, as he shares insights about the future of GPU rendering and how it will impact gaming, visual effects, media and design.

Rendering Games With Millions of Ray-Traced Lights: Hear from NVIDIA experts to learn about the latest research in the area of many-light sampling, plus implications of many-light rendering on game content creation pipelines.

Extended Reality (XR)

From streaming AR/VR content over 5G to the newest immersive technology, find out how XR is used across industries like manufacturing, data science, entertainment, and more.

Streaming XR Over 5G Changing the Way We Learn, Work, and Play: Explore current VR and AR hardware limitations and covers some of Grid Factory’s achievements leveraging NVIDIA CloudXR, and 5G.

AR and VR Graphics Technologies at NVIDIA: Tune in for an overview of XR graphics technologies from NVIDIA—from low-level APIs used to access special XR hardware features, such as variable rate shading or utilizing multiple GPUs, to complex libraries and technology stacks like XR streaming from the cloud.


Learn about the latest in virtual GPU technology and experience how NVIDIA is enhancing user experiences for all workflows, including VDI, CAD, data science, and AI.

Securely Accessing and Enabling ArcGIS Remotely: Learn best practices for bringing GPU acceleration to different workloads, such as how to determine the correct server configuration and decide which vGPU profile sizes to use. 

Taking Virtualization to the Next Level with the Newest Generation of NVIDIA GPUs: Learn about the latest Ampere news for GPU virtualization and how the vGPU can be used with NVIDIA architecture to accelerate data center workloads.

Image courtesy of Altair.

Graphics SDKs

See the newest tools and techniques in the graphics industry, and learn from leading experts on how they’re integrating GPU power to accelerate workflows.

GPU-Accelerated Architectural Visualization with Denoising: Learn how Altair’s developers have collaborated with NVIDIA to leverage NVIDIA OptiX denoising technology, maximizing the speed-up without compromising quality for rendering scenes. 

Cross-Platform Ray Tracing – Migrating from DXR to Vulkan: This session will cover code migration from DirectX to Vulkan ray tracing – including missteps, obstacles and insights encountered along the way. We will also share recommendations for tooling setup and techniques to get your ray tracing journey smoothly underway.

From virtual productions to collaborative product design, get an exclusive look at the latest tools and techniques that are driving content creation and development across all industries.

Bringing Ray-Traced Visualization to Collaborative Workflows: Omniverse XR: See how augmented reality is integrated within the Omniverse rendering pipeline, and how Omniverse AR is applied across a range of use cases. Plus, get an inside look at the different strategies created in Omniverse Kit to bring its ray tracing engine to virtual reality.

Using Virtual Workstations to Create Blockbuster Visual Effects: Learn how DNEG, a world-renowned creative studio successfully deployed a virtual workstation infrastructure that enabled artists to access animation and VFX software.

Browse an extensive session catalog of on-demand and live content showcasing innovative uses of graphics technology, instructor-led Deep Learning Institute (DLI) training, demos, podcasts, and Connect with the Experts sessions featuring live Q&A.

Register now for GTC >

Want a free pass to NVIDIA GTC? Enter our Real-Time Ray Tracing with RTX On contest and show what you can create with real-time ray tracing, and you could win a high-end professional Quadro RTX graphics card, plus a complimentary pass to GTC. Learn More >

Discuss (0)