Simulation / Modeling / Design

Catch Up on Top GTC Sessions for Game Developers

Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in gaming.  

We showcased the NVIDIA-powered tools that deliver stunning graphics and improved game performance, and how developers are integrating that technology into popular game titles such as Minecraft, Cyberpunk 2077, LEGO Builder’s Journey, and more. All of these GTC sessions are now available through NVIDIA On-Demand, so you can catch up on the latest tools and techniques in game development, from real-time ray tracing to low-latency software development kits.

Ray Tracing in One Weekend

Watch this session to get a beginners introduction to ray tracing. Peter Shirley, author of the popular book, Ray Tracing in One Weekend, showed audiences how to use ray tracing to create amazing images.

Ray Tracing in Cyberpunk 2077

Cyberpunk 2077 is a role-playing game set in Night City, a futuristic megalopolis full of contrasts, shadows, reflections, and radiant neons. Learn about the challenges of creating the graphics for Night City, and how the team approached the game lighting for Cyberpunk 2077.

Crysis Remastered: RTX Features

Get insights into the work that went into delivering RTX features in one of the greatest games of all time, from adding support for ray tracing without having to port the entire DX11 engine, to the ins-and-outs of how the team got NVIDIA DLSS to work.

LEGO Builder’s Journey: Rendering Realistic LEGO Bricks using Ray Tracing in Unity

Learn how LEGO dioramas were rendered in real time using Unity high-definition render pipeline and ray tracing. From lighting and materials to geometry processing and post effects, get an inside look into how the team got as close to realism as possible in a limited time. During this talk, we announced that NVIDIA DLSS will be natively integrated into Unity by the end of the year.

RTXGI in Five Nights at Freddy’s: Security Breach 

Learn how Steelwool Game and NVIDIA worked closely to develop and implement RTXGI for Five Nights at Freddy’s: Security Breach. This session dives into the use of RTXGI, and using ray tracing on modern hardware.

Check out all the game developer sessions at GTC, now available for free through NVIDIA On-Demand. 

Discuss (0)