Technical Blog
Tag: DXR
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Technical Walkthrough
Jul 19, 2021
Reducing Acceleration Structure Memory with NVIDIA RTXMU
Acceleration structures spatially organize geometry to accelerate ray tracing traversal performance. When you create an acceleration structure, a conservative...
11 MIN READ
Technical Walkthrough
May 20, 2021
Tips: Acceleration Structure Compaction
In ray tracing, more geometries can reside in the GPU memory than with the rasterization approach because rays may hit the geometries out of the view frustum....
7 MIN READ
Technical Walkthrough
Jan 29, 2021
Managing Memory for Acceleration Structures in DirectX Raytracing
In Microsoft Direct3D, anything that uses memory is considered a resource: textures, vertex buffers, index buffers, render targets, constant buffers, structured...
6 MIN READ
Technical Walkthrough
Aug 10, 2020
Best Practices: Using NVIDIA RTX Ray Tracing (Updated)
[stextbox id="info"]This post has been updated: Best Practices for Using NVIDIA RTX Ray Tracing (Updated).[/stextbox] This post gathers best practices based on...
23 MIN READ
Technical Walkthrough
Apr 29, 2020
Profiling DXR Shaders with Timer Instrumentation
Optimizing real-time graphics applications for maximum performance can be a challenging endeavor, and ray tracing is no exception. Whether you want to make your...
9 MIN READ
Technical Walkthrough
Mar 30, 2020
Optimizing VK/VKR and DX12/DXR Applications Using Nsight Graphics: GPU Trace Advanced Mode Metrics
Many GPU performance analysis tools are based on a capture and replay mechanism, where a frame is first captured (either in-memory or to disk), and then...
12 MIN READ