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Reducing Acceleration Structure Memory with NVIDIA RTXMU

RTXMU (RTX Memory Utility) combines both compaction and suballocation techniques to optimize and reduce memory consumption of acceleration structures for any… 11 MIN READ
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Tips: Acceleration Structure Compaction

Learn how to compact the acceleration structure in DXR and what to know before you start implementing. 7 MIN READ
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Managing Memory for Acceleration Structures in DirectX Raytracing

In Microsoft Direct3D, anything that uses memory is considered a resource: textures, vertex buffers, index buffers, render targets, constant buffers… 6 MIN READ
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Best Practices: Using NVIDIA RTX Ray Tracing

This post gathers best practices based on our experiences so far on using NVIDIA RTX ray tracing in games. I’ve organized the tips into short… 23 MIN READ
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Profiling DXR Shaders with Timer Instrumentation

Optimizing real-time graphics applications for maximum performance can be a challenging endeavor, and ray tracing is no exception. Whether you want to make your… 9 MIN READ
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Optimizing VK/VKR and DX12/DXR Applications Using Nsight Graphics: GPU Trace Advanced Mode Metrics

Many GPU performance analysis tools are based on a capture and replay mechanism, where a frame is first captured (either in-memory or to disk)… 12 MIN READ