Technical Walkthrough 0

Reducing Acceleration Structure Memory with NVIDIA RTXMU

Acceleration structures spatially organize geometry to accelerate ray tracing traversal performance. When you create an acceleration structure, a conservative... 11 MIN READ
Technical Walkthrough 0

Tips: Acceleration Structure Compaction

In ray tracing, more geometries can reside in the GPU memory than with the rasterization approach because rays may hit the geometries out of the view frustum.... 7 MIN READ
Technical Walkthrough 0

Managing Memory for Acceleration Structures in DirectX Raytracing

In Microsoft Direct3D, anything that uses memory is considered a resource: textures, vertex buffers, index buffers, render targets, constant buffers, structured... 6 MIN READ
Technical Walkthrough 0

Best Practices: Using NVIDIA RTX Ray Tracing (Updated)

[stextbox id="info"]This post has been updated: Best Practices for Using NVIDIA RTX Ray Tracing (Updated).[/stextbox] This post gathers best practices based on... 23 MIN READ
Technical Walkthrough 0

Profiling DXR Shaders with Timer Instrumentation

Optimizing real-time graphics applications for maximum performance can be a challenging endeavor, and ray tracing is no exception. Whether you want to make your... 9 MIN READ
Technical Walkthrough 0

Optimizing VK/VKR and DX12/DXR Applications Using Nsight Graphics: GPU Trace Advanced Mode Metrics

Many GPU performance analysis tools are based on a capture and replay mechanism, where a frame is first captured (either in-memory or to disk), and then... 12 MIN READ