Technical Blog
Tag: DirectX
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Mar 14, 2023
Top AI for Creative Applications Sessions at NVIDIA GTC 2023
Learn how AI is boosting creative applications for creators during NVIDIA GTC 2023, March 20-23.
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Technical Walkthrough
Dec 15, 2022
End-to-End AI for NVIDIA-Based PCs: An Introduction to Optimization
This post is the first in a series about optimizing end-to-end AI. The great thing about the GPU is that it offers tremendous parallelism; it allows you to...
9 MIN READ
Technical Walkthrough
Nov 07, 2022
Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage
Load times. They are the bane of any developer trying to construct a seamless experience. Trying to hide loading in a game by forcing a player to shimmy...
10 MIN READ
Technical Walkthrough
Jul 26, 2022
Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12
Swap groups and swap barriers are well-known methods to synchronize buffer swaps between different windows on the same system and on distributed systems,...
6 MIN READ
News
Apr 20, 2022
Raising the Bar for Path-Traced Rendering in Unreal Engine 5: Q&A with 3D Artist Daniel Martinger
NVIDIA was fortunate enough to speak with 3D prop and environment artist Daniel Martinger, who captured the attention of the computer graphics world with his...
4 MIN READ
Technical Walkthrough
Oct 21, 2021
Visualizing Depth Precision
This post was originally published on the Developer Zone. Depth precision is a pain that every graphics programmer has to struggle with sooner or later. Many...
11 MIN READ