Technical Walkthrough 1

Visualizing Depth Precision

Discussion and diagrams to help you understand how nonlinear depth mapping works in different situations, intuitively and visually. 11 MIN READ
Technical Walkthrough 0

Writing Portable Rendering Code with NVRHI

Learn about NVIDIA Rendering Hardware Interface (NVRHI), a library that defines a custom, higher-level graphics API and maps well to Vulkan, D3D12, and D3D11. 16 MIN READ
Technical Walkthrough 0

Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2

Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR… 8 MIN READ
Single frame from Metro Exodus for performance event example
Technical Walkthrough 0

Optimizing Game Development with GPU Performance Events

Learn best practices for GPU performance events so that profiling tools can better navigate through complex frame rendering. 7 MIN READ
Technical Walkthrough 0

NVIDIA VRSS, a Zero-Effort Way to Improve Your VR Image Quality

The Virtual Reality (VR) industry is in the midst of a new hardware cycle – higher resolution headsets and better optics being the key focus points for the… 12 MIN READ
Technical Walkthrough 1

The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload

This describes a performance triage method used to figure out the main performance limiters of a given GPU workload, using NVIDIA-specific hardware metrics. 50 MIN READ