NVIDIA CloudXR 3.0 Delivers Support for Bidirectional Audio to Enhance Immersive Collaboration

The NVIDIA CloudXR 3.0 release provides bidirectional audio support to enhance collaboration in immersive environments. 

Previously, XR users had limited freedom of movement because they were tethered by a cable to a workstation, which made it difficult to collaborate with stakeholders in other locations. CloudXR now makes it possible to stream high-quality XR experiences to untethered headsets, so users can be virtually anywhere. 

NVIDIA CloudXR provides a powerful edge computing platform for extended reality. Built on NVIDIA RTX technology, CloudXR is an advanced streaming technology that delivers VR and AR across 5G and Wi-Fi networks. 

With CloudXR users no longer need to be physically tethered to a high-performance computer to experience rich, immersive environments. Using CloudXR means design changes can be made on the spot using a tablet or mobile device.

The latest CloudXR release adds bidirectional audio support to streamed XR, enabling users to improve collaboration within any immersive experience. Bidirectional audio delivers real-time communication capability for any XR environment, including immersive automotive design reviews, collaborative AEC approvals and interactive training. Even from a mobile device, users can discuss design options with colleagues while immersed in virtual or augmented environments.

Key features of CloudXR 3.0 include:

  • Bidirectional audio for collaboration is now available for sending client input audio to server
  • iOS client improvements including world origin updates
  • Asynchronous connection support, so clients are kept responsive during connection establishment
  • In the Wave™ VR client, improving color and gamma handling
  • Updated Windows SDK from 8.1 to 10
  • Multiple API changes — see CloudXR SDK API for additional details
  • Various bug fixes and optimizations

Autodesk and Accenture are two of the early testers of CloudXR 3.0, experiencing the latest bidirectional audio features for their design and training workflows.  

“NVIDIA CloudXR is opening new ways for VRED to bring even more people together in collaborative experiences by reducing dependency on hardware and location,” said Lukas Faeth, senior product manager of Automotive Visualization at Autodesk. “We can’t wait to see where this technology will take automotive design and review workflows for Autodesk VRED users.”

“We tested CloudXR 3.0 and experienced great performance with complex training apps originally built of tethered XR. The addition of bidirectional audio for collaboration will take cloud rendered collaborative XR experiences to the next level,” said Nicola Rosa, extended reality lead at Accenture in Europe. “With the latest CloudXR 3.0 release, we can finally start designing XR apps for the cloud without any limitation.”

Learn more about CloudXR 3.0 by watching Ronnie Vasishta, senior vice president of telecommunications at NVIDIA, present his special address at Mobile World Congress. His talk, “AI-on-5G: Bringing Connected Intelligence to Every Industry,” will be live on July 1 at 8:00 a.m. CET (June 30 at 11:00 p.m. PT). 

Vasishta will share how the fusion of enterprise AI-on-5G at the edge opens the doors to multi-trillion dollar industry transformation and new capabilities for smart cities, security systems, retail intelligence, industrial automation and optimization of network capacity utilization.

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