Simulation / Modeling / Design

Announcing the Winners of the DXR Spotlight Contest

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  • NVIDIA announced the winners of its latest DXR Spotlight Contest, which challenged developers to showcase real-time ray tracing using Microsoft DirectX Raytracing and NVIDIA RTX GPUs within Unreal Engine 4.
  • First place went to Jonah Walters for "Abstraction," a tech demo that highlights the dramatic impact of ray-traced soft shadows in a photorealistic environment.
  • Second place was awarded to Ola Stalmach for "House of Crickets," a townhouse scene that uses subtle reflections and global illumination to create a warm, inviting atmosphere.
  • Third place went to Carlos Eduardo Ortiz Pizaña for "Scavenger," a cinematic showpiece featuring offscreen light sources and reflections that shift the mood from cool blue to ominous red.

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    We have selected the winners for our latest DXR Spotlight Contest. Thanks to all of the developers who participated. We received a lot of terrific entries, and it was very hard to narrow the list down to three.

    When combined with Microsoft DirectX® Raytracing and NVIDIA RTX GPUs, Unreal Engine 4’s ray tracing tools allow individual artists to deliver AAA results. Each of our finalists are single-person teams, but you’d never know it by looking at their demos. Every winner did a marvelous job showcasing ray-traced reflections, shadows, and global illumination. In October, we will be highlighting each winner with interviews and video clips of their projects.

    First Place

    Tech Demo Name: Abstraction

    Developer Name: Jonah Walters

    Prize: Razer Blade 15 Studio Edition Laptop and $250 Unreal Engine Marketplace store credit

    Jonah Walters’ Abstraction demonstrates just how dramatic the impact of using ray-traced soft shadows can be when producing a photoreal environment. Ray-tracing techniques are presented like magic tricks in this other-worldly experience.

    Second Place

    Tech Demo Name: House of Crickets

    Developer Name: Ola Stalmach

    Prize: NVIDIA RTX 2070 Super GPU and $150 Unreal Engine Marketplace store credit

    With House of Crickets, Ola Stalmach creates a townhouse that looks so welcoming, you’ll want to move in. Subtle use of reflections and global illumination make all the difference. Kitchen appliances are shiny and new, stone surfaces are diffuse, and warm sunlight gives the whole setting an inviting mood.

    Third Place

    Tech Demo Name: Scavenger

    Developer Name: Carlos Eduardo Ortiz Pizaña 

    Prize: NVIDIA RTX 2060 Super GPU and $100 Unreal Engine Marketplace store credit

    Carlos Eduardo Ortiz Pizaña’s Scavenger  is a cinematic showpiece that would have made Stanley Kubrick proud. Offscreen light sources and reflections capture an ever-shifting mood, from cool blue to ominous red.

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