Simulation / Modeling / Design

GTC Digital: Crafting a Real-Time Path-Tracer for Minecraft RTX

AI-Generated Summary

  • NVIDIA engineers collaborated with Microsoft to create a real-time path tracer in Minecraft using NVIDIA RTX technology.
  • Jakub Boksansky, a development technology engineer at NVIDIA, presented the implementation at GTC Digital and emphasized that denoising is essential for achieving the desired features without noise.
  • The presentation covers both a high-level overview and detailed denoising techniques for the path tracer.

Next Steps

  • Watch the full video on GTC Digital for the complete presentation.
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At GTC Digital, NVIDIA engineers, in collaboration with Microsoft, revealed how they crafted a real-time path tracer in Minecraft with NVIDIA RTX technology.

The talk gives a high level overview of the implementation, as well as more details about the denoising techniques used in the project. 

“We can see that the algorithm is conceptually very simple,” said Jakub Boksansky, a development technology engineer at NVIDIA who delivered the presentation.

“The key here is to find ways to extend and optimize this basic algorithm (seen on the right in the image above),” Boksansky said. “To get all the features you want without noise, denoising is a very important part of the path tracer implementation.”

Watch the first five minutes of the presentation here:

(note: you must register for a free GTC Digital account to view the full video).

To watch the full video for free, and to get access to other brand-new presentations with experts from the game development community, watch via GTC Digital.

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