Computer Vision / Video Analytics

360-degree 8-player ‘Super Mario Bros’

AI-Generated Summary

  • Researchers from ETH Zurich and Disney transformed the 8-bit Nintendo Entertainment System into an eight-player immersive game experience in a Swiss nightclub.
  • A computer vision system stitches video frames into a continuous, expanding texture to drive a 360-degree projection system and compensate for different wall aspect ratios.
  • The real-time performance is powered by an NVIDIA GeForce GTX GPU.

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Bringing supersized retro gaming to life, a team of researchers from ETH Zurich and Disney transformed the 8-bit Nintendo Entertainment System into an eight-player immersive game experience in a Swiss nightclub.
 

To drive the 360-degree projection system and compensate for the different aspect ratios of the walls in the large event space, the team uses a computer vision system that stitches video frames into a continuous, expanding texture similar to a panoramic photo – all powered by an  NVIDIA GeForce GTX GPU for real-time performance.
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