AR / VR

Video Technology Helps Pokémon Interact with Real World

AI-Generated Summary

  • MIT researchers developed interactive dynamic video, a technique that captures tiny object vibrations from five seconds of video to create real-time simulations users can interact with.
  • The method reduces simulation dimensionality to tens of vibration modes instead of thousands or millions, enabling the GPU to handle the heavy lifting of combining images each frame to compute new object shapes.
  • A demo showed Pokémon virtual characters jumping onto real objects with the environments reacting in realistic ways.
  • Potential applications include filmmakers creating new visual effects and architects assessing structural soundness of buildings.
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The augmented reality game Pokémon Go is by far the most popular mobile game ever created – but what if its virtual characters could interact with the real world?
Researchers at MIT recently published a paper introducing a technique called “interactive dynamic video,” which lets people reach in and touch objects in videos. Using an NVIDIA GeForce GTX 460M GPU and traditional cameras, interactive dynamic video captures the tiny object vibrations from five seconds of video — almost undetectable movements — to create real-time video simulations that users can interact with on their devices.
“The technique works by reducing the dimensionality of simulations to a small number of vibration modes — so instead of simulating thousands or millions of dimensions, we only have to simulate tens,” said Abe Davis of MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL). “Each of these new dimensions is an image, though, and we need to add different combinations of these images every frame to compute the new shape of objects. Fortunately, the GPU does this super-fast — and when it’s done we just render one final pass to warp the original image or video into a new shape (also on the GPU). The GPU does all the heavy lifting. On the CPU, we only keep track of about 5 to 100 single degree-of-freedom simulations — which is a piece of cake.”
The team created a demo of Pokémon virtual characters jumping onto different objects and the environments reacting in very realistic ways.

Davis mentions that interactive dynamic video has many possible uses, from filmmakers producing new kinds of visual effects to architects determining if buildings are structurally sound.

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