This new release adds support for the new Maxwell GPU architecture, completely redesigned Frame Debugger for users of Microsoft® DirectX™, dynamic shader editing for GLSL shaders, byte code-level debugging for HLSL shaders, CUDA 6.0, and Visual Studio 2013.

For a complete overview of all Nsight™ Visual Studio Edition features and access to resources, please visit the Nsight™ Visual Studio Edition 4.0 page.

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New NVIDIA┬« Nsight™ Visual Studio Edition 4.0 Features:

  • Support for the new Maxwell architecture (for example, found in the GeForce GTX 750 Ti and 750).
  • Added support for new GPUs, such as the GeForce GT 720M, GeForce GT 730M, GeForce GT 735M, and GeForce 740M.
  • Microsoft Visual Studio 2013 is now supported.
  • Visual Studio macros are now supported, so values such as $(TargetPath), $(ProjectDir), and $(LocalDebuggerCommandArguments) are able to be added on the NVIDIA Nsight properties page.
Graphics Debugging and Profiling
  • The Nsight Frame Debugger, when running DirectX™ applications, has been redesigned to use flexible, dockable tool windows.
  • Dynamic shader editing is now available for GLSL shaders.
  • Debugging of release compiled HLSL shaders at the byte code level.
  • Pixel history supported for release compiled shaders.
  • Frame Profiler results can be exported to an Excel/CSV file.
  • Support for FP16 vertices in the Geometry viewer.
  • Visual Studio can now visualize the Render Target/Back Buffer/Frame Buffer.
Compute Debugging and Profiling
  • Support for the CUDA 6.0 Toolkit.
  • Microsoft Visual Studio 2013 is now supported.
  • Note: In order to build CUDA applications, your project settings will need to be set up for the Visual Studio 2012 or prior toolset.
  • Several bug fixes.


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