Simulation / Modeling / Design

Free Ray Tracing Gems II Chapter Covers Ray Tracing in Remedy’s Control

AI-Generated Summary

  • Ray Tracing Gems II becomes available next week as a free download or physical release from Apress or Amazon.
  • A new chapter by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto details how ray tracing effects were implemented in Remedy Entertainment's Control, covering opaque and transparent reflections, near field indirect diffuse illumination, contact shadows, and tailored denoisers.
  • Limited edition versions with custom covers highlighting real-time ray tracing in Fortnite, Control, and Watch Dogs: Legion have been produced with partners.

Next Steps

Powered by NVIDIA Nemotron. AI-generated content may summarize information incompletely. Verify important information. Learn more

Next week, Ray Tracing Gems II will finally be available in its entirety as a free download, or for purchase as a physical release from Apress or Amazon. Since the start of July, we’ve been providing early access to a new chapter every week. Today’s chapter, by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment’s Control. This includes opaque and transparent reflections, near field indirect diffuse illumination, contact shadows, and the denoisers tailored for these effects.

You can download the full chapter free here

You can also learn more about Game of the Year Winner Control here

We’ve collaborated with our partners to make limited edition versions of the book, including custom covers that highlight real-time ray tracing in Fortnite, Control, and Watch Dogs: Legion.

To win a limited edition print copy of Ray Tracing Gems II, enter the giveaway contest here: https://developer.nvidia.com/ray-tracing-gems-ii

Discuss (0)

Tags