Mike Murphy

Mike is a senior compiler engineer at NVIDIA.
Avatar photo

Posts by Mike Murphy

Decorative image of light fields in green, purple, and blue.
Generative AI

Runtime Fatbin Creation Using the NVIDIA CUDA Toolkit 12.4 Compiler

CUDA Toolkit 12.4 introduced a new nvFatbin library for creating fatbins at runtime. Fatbins, otherwise known as NVIDIA device code fat binaries, are containers... 11 MIN READ
Simulation / Modeling / Design

CUDA 12.0 Compiler Support for Runtime LTO Using nvJitLink Library

CUDA Toolkit 12.0 introduces a new nvJitLink library for Just-in-Time Link Time Optimization (JIT LTO) support. In the early days of CUDA, to get maximum... 14 MIN READ
Simulation / Modeling / Design

Reducing Application Build Times Using CUDA C++ Compilation Aids

The CUDA 11.5 C++ compiler addresses a growing customer request. Specifically, how to reduce CUDA application build times. Along with eliminating unused... 13 MIN READ
Computer Vision / Video Analytics

Programming Efficiently with the NVIDIA CUDA 11.3 Compiler Toolchain

The CUDA 11.3 release of the CUDA C++ compiler toolchain incorporates new features aimed at improving developer productivity and code performance. NVIDIA is... 15 MIN READ
Data Center / Cloud

Boosting Productivity and Performance with the NVIDIA CUDA 11.2 C++ Compiler

The 11.2 CUDA C++ compiler incorporates features and enhancements aimed at improving developer productivity and the performance of GPU-accelerated applications.... 21 MIN READ
Data Center / Cloud

Improving GPU Application Performance with NVIDIA CUDA 11.2 Device Link Time Optimization

CUDA 11.2 features the powerful link time optimization (LTO) feature for device code in GPU-accelerated applications. Device LTO brings the performance... 14 MIN READ