Mike Murphy

Mike is a senior compiler engineer at NVIDIA.
Avatar photo

Posts by Mike Murphy

Simulation / Modeling / Design

CUDA 12.0 Compiler Support for Runtime LTO Using nvJitLink Library

CUDA Toolkit 12.0 introduces a new nvJitLink library for Just-in-Time Link Time Optimization (JIT LTO) support. In the early days of CUDA, to get maximum... 14 MIN READ
Simulation / Modeling / Design

Reducing Application Build Times Using CUDA C++ Compilation Aids

The CUDA 11.5 C++ compiler addresses a growing customer request. Specifically, how to reduce CUDA application build times. Along with eliminating unused... 13 MIN READ
Computer Vision / Video Analytics

Programming Efficiently with the NVIDIA CUDA 11.3 Compiler Toolchain

The CUDA 11.3 release of the CUDA C++ compiler toolchain incorporates new features aimed at improving developer productivity and code performance. NVIDIA is... 15 MIN READ
Data Center / Cloud

Boosting Productivity and Performance with the NVIDIA CUDA 11.2 C++ Compiler

The 11.2 CUDA C++ compiler incorporates features and enhancements aimed at improving developer productivity and the performance of GPU-accelerated applications.... 21 MIN READ
Data Center / Cloud

Improving GPU Application Performance with NVIDIA CUDA 11.2 Device Link Time Optimization

CUDA 11.2 features the powerful link time optimization (LTO) feature for device code in GPU-accelerated applications. Device LTO brings the performance... 14 MIN READ
Simulation / Modeling / Design

Separate Compilation and Linking of CUDA C++ Device Code

Managing complexity in large programs requires breaking them down into components that are responsible for small, well-defined portions of the overall program.... 13 MIN READ