Chris Hebert

Chris Hebert has worked with real-time rendering and data visualization for 20 years across the gaming and pro-viz industries. He has worked with algorithm development for path rendering, fluid simulation, and generative AI. Chris joined NVIDIA in March 2015 and now specializes in optimizing generative AI models.
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Posts by Chris Hebert

Technical Walkthrough 10

End-to-End AI for NVIDIA-Based PCs: An Introduction to Optimization

This post is the first in a series about optimizing end-to-end AI. For more information, see part 2, End-to-End AI for NVIDIA-Based PCs: Transitioning AI Models... 10 MIN READ
Technical Walkthrough 2

Designing Deep Learning Applications with NVIDIA Nsight Deep Learning Designer

NVIDIA Nsight Deep Learning Designer is a new tool that helps ease the process of performant model design. DL Designer provides valuable insights into the... 11 MIN READ
Technical Walkthrough 0

Accelerating WinML and NVIDIA Tensor Cores

Figure 1. TensorCores. Every year, clever researchers introduce ever more complex and interesting deep learning models to the world. There is of course a big... 13 MIN READ