News 1

Integrating NVIDIA Reflex: Q&A with Pathea Head of Technology Jingyang Xu

NVIDIA spoke with Chief Wizard of Pathea, Jingyang Xu, about himself, his company, and the process of implementing NVIDIA Reflex in My Time at Sandrock, the... 4 MIN READ
Technical Walkthrough 0

Video Tutorial: Flex for Unity Plugin

NVIDIA FleX, a particle based simulation tool for real-time visual effects, has just made its debut as a plugin on the Unity Asset Store. FleX for Unity solves... 2 MIN READ
Technical Walkthrough 0

NVIDIA Highlights Unity Tutorial

  NVIDIA Highlights enables players to capture in-game moments automatically based on events occurring during gameplay. Highlights represents a key feature... 13 MIN READ