For the first time, developers can have complete control over geometry processing. With programmable mesh shaders, NVIDIA reinvents the GPU rasterization pipeline.
At SIGGRAPH 2019, as a practical application showcase, NVIDIA’s Rahul Sathe and Manuel Kraemer will use the advanced culling and level-of-detail techniques that were used in the making of the Asteroids demo. They will also present the latest results of our research in the application of mesh shaders to dynamic tessellation algorithms.
Mesh shading is a key technique in the future of graphics processing; you won’t want to miss this talk. Details are below.
Mesh Shaders
Tuesday, July 30, 2019
Room 501AB
9:00am – 10:00am
Speakers: Rahul Sathe, Manuel Kraemer
For a complete NVIDIA at Siggraph schedule and the most recent updates please refer to our Siggraph 2019 schedule page.