Wessam Bahnassi

Wessam is a 20-year veteran in 3D engine design and optimization. His latest published games include Batman: Arkham Knight, and his own native 120-FPS PSVR space shooter game Hyper Void. He is a contributor and section editor in the ShaderX/GPU Pro/GPU Zen series of books. His current work at NVIDIA includes rendering optimizations and contributing to a couple of the numerous cool research projects in the company.

Posts by Wessam Bahnassi

Technical Walkthrough 0

Advanced API Performance: Command Buffers

Achieve performance gains on both the CPU and the GPU by maximizing parallelism, avoiding bottlenecks, and reducing idle times on the GPU. 3 MIN READ