Wessam Bahnassi

Wessam Bahnassi is a 20-year veteran in 3D engine design and optimization. He has published many AAA games, and his own native 120-FPS PSVR space shooter game. He is a contributor to several GPU programming books, including the Ray Tracing Gems series. He is currently a principal developer technology engineer at NVIDIA, implementing rendering optimizations and contributing to a few cool research projects.
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Posts by Wessam Bahnassi

Content Creation / Rendering

Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12

GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases... 12 MIN READ
Content Creation / Rendering

Work Graphs in Direct3D 12: A Case Study of Deferred Shading

When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. Direct3D 12 (D3D12) introduces... 14 MIN READ
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Simulation / Modeling / Design

Advanced API Performance: Command Buffers

This post covers best practices for command buffers on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API... 4 MIN READ