Posts by Wessam Bahnassi
Content Creation / Rendering
Mar 11, 2024
Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12
GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases...
12 MIN READ
Content Creation / Rendering
Mar 11, 2024
Work Graphs in Direct3D 12: A Case Study of Deferred Shading
When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. Direct3D 12 (D3D12) introduces...
14 MIN READ
Simulation / Modeling / Design
Oct 25, 2021
Advanced API Performance: Command Buffers
This post covers best practices for command buffers on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API...
4 MIN READ