Wessam Bahnassi

Wessam is a 20-year veteran in 3D engine design and optimization. His latest published games include Batman: Arkham Knight, and his own native 120-FPS PSVR space shooter game Hyper Void. He is a contributor and section editor in the ShaderX/GPU Pro/GPU Zen series of books. His current work at NVIDIA includes rendering optimizations and contributing to a couple of the numerous cool research projects in the company.
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Posts by Wessam Bahnassi

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Simulation / Modeling / Design

Advanced API Performance: Command Buffers

This post covers best practices for command buffers on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API... 4 MIN READ