DEVELOPER BLOG
Posts by Christoph Kubisch
Graphics / Simulation
Dec 08, 2020
Using Mesh Shaders for Professional Graphics
Mesh shaders were introduced with the Turing architecture and are shipping with Ampere as well. In this post, I offer a detailed look over mesh shader…
15 MIN READ
Graphics / Simulation
Mar 17, 2020
New: Vulkan Device Generated Commands
We are releasing the VK_NV_device_generated_commands (DGC) Vulkan extension, which allows GPU generation of the most frequent rendering commands.
9 MIN READ
Graphics / Simulation
Apr 29, 2019
Pro Tip: Improved GLSL Syntax for Vulkan DescriptorSet Indexing
Sometimes the evolution of programming languages creates situations where "simple" tasks take a bit more complexity to express. Syntax annoyance slows down…
4 MIN READ
Graphics / Simulation
Sep 17, 2018
Introduction to Turing Mesh Shaders
Turing introduces a new programmable geometric shading pipeline, mesh shaders,, enabling threads to cooperatively generate compact meshes on the chip.
20 MIN READ