Posts by Christoph Kubisch
Simulation / Modeling / Design
Oct 25, 2021
Advanced API Performance: Mesh Shaders
This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance...
3 MIN READ
Simulation / Modeling / Design
Dec 08, 2020
Using Mesh Shaders for Professional Graphics
Mesh shaders were introduced with the Turing architecture and are shipping with Ampere as well. In this post, I offer a detailed look over mesh shader...
15 MIN READ
Simulation / Modeling / Design
Mar 17, 2020
New: Vulkan Device Generated Commands
This post was updated substantially in March 2020. The original post was about the experimental NVX extension, while the current post is about the production NV...
9 MIN READ
Simulation / Modeling / Design
Apr 29, 2019
Pro Tip: Improved GLSL Syntax for Vulkan DescriptorSet Indexing
Sometimes the evolution of programming languages creates situations where "simple" tasks take a bit more complexity to express. Syntax annoyance slows down...
4 MIN READ
Simulation / Modeling / Design
Sep 17, 2018
Introduction to Turing Mesh Shaders
The Turing architecture introduces a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming...
20 MIN READ