Posts by Christoph Kubisch
Technical Walkthrough
Oct 25, 2021
Advanced API Performance: Mesh Shaders
This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance...
3 MIN READ
Technical Walkthrough
Dec 08, 2020
Using Mesh Shaders for Professional Graphics
Mesh shaders were introduced with the Turing architecture and are shipping with Ampere as well. In this post, I offer a detailed look over mesh shader...
15 MIN READ
Technical Walkthrough
Mar 17, 2020
New: Vulkan Device Generated Commands
This post was updated substantially in March 2020. The original post was about the experimental NVX extension, while the current post is about the production NV...
9 MIN READ
Technical Walkthrough
Apr 29, 2019
Pro Tip: Improved GLSL Syntax for Vulkan DescriptorSet Indexing
Sometimes the evolution of programming languages creates situations where "simple" tasks take a bit more complexity to express. Syntax annoyance slows down...
4 MIN READ
Technical Walkthrough
Sep 17, 2018
Introduction to Turing Mesh Shaders
The Turing architecture introduces a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming...
20 MIN READ