Here you will find slides regarding the NVIDIA Vulkan Training Day.


Vulkan Overview and Roadmap for NVIDIA GPUs

In this talk Piers Daniell gives a high level overview of Vulkan, how NVIDIA GPUs support this new API and our roadmap going forward.

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Migrating from OpenGL to Vulkan

In this talk Mark Kilgard a principal graphics software engineer and long-time OpenGL driver developer at NVIDIA presents the benefits and risks of the new Vulkan API for OpenGL programmers.

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C++ API Layer on top of Vulkan

In this talk, Markus Tavenrath, a senior devtech software engineer who works closely with the NVIDIA driver teams to optimize Vulkan and OpenGL performance, presents a C++ layer on top of Vulkan to reduce programming errors and a framework to simplify Vulkan programming.

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High Performance Vulkan

In this talk John McDonald from Valve shares lessons learned and how to program for performance using the new Vulkan API.

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