Here you will find slides regarding the NVIDIA Vulkan Training Day.
In this talk Piers Daniell gives a high level overview of Vulkan, how NVIDIA GPUs support this new API and our roadmap going forward.
In this talk Mark Kilgard a principal graphics software engineer and long-time OpenGL driver developer at NVIDIA presents the benefits and risks of the new Vulkan API for OpenGL programmers.
In this talk, Markus Tavenrath, a senior devtech software engineer who works closely with the NVIDIA driver teams to optimize Vulkan and OpenGL performance, presents a C++ layer on top of Vulkan to reduce programming errors and a framework to simplify Vulkan programming.
In this talk John McDonald from Valve shares lessons learned and how to program for performance using the new Vulkan API.