Tegra Graphics Debugger is a console-grade tool that allows developers to debug and profile OpenGL ES 2.0, OpenGL ES 3.0, OpenGL ES 3.1, OpenGL 4.3, OpenGL 4.4, and OpenGL 4.5 on Windows, OSX and Linux for Android and Linux for Linux for Tegra enabling game and graphics developers to get the most out of Tegra K1, Tegra X1, or Tegra TX2 SOCs. Built specifically for Kepler class GPU SOCs, Tegra Graphics Debugger is built from the ground up with a common UI with NVIDIA® Nsight™ Visual Studio Edition. Tegra Graphics Debugger is also available for Android platform under NVIDIA GameWorks.

Download the latest version of NVIDIA Tegra Graphics Debugger for Linux for Tegra in JetPack for L4T. NVIDIA Tegra Graphics Debugger is offered free of charge, but requires NVIDIA Embedded Developer Program membership. Not a member? Join the Embedded Developer Program here.

 Download for Linux for Tegra   Documentation 

Latest standalone Tegra Graphics Debugger download is also available here.

Major Features

  • Real-time examination of draw calls.
  • Interactive examination of GPU pipeline state, including visualization of bound textures, geometry and other resources.
  • Identifying performance bottlenecks and GPU utilization.

Tegra Graphics Debugger 2.4 Release Highlights

  • Stability improvements
  • Various user interface bugs fixed

Tegra Graphics Debugger allows you to quickly connect to an Android devkit or upcoming a consumer device powered by Tegra K1, Tegra X1, or Tegra X2, and attach to your graphics mobile application to monitor key software and hardware performance metrics, such as "frames per second" to gauge rendering performance and "GPU utilization" to ensure you're taking full advantage of the hardware. Simple, yet effective, directed tests provide a painless method for identifying application bottlenecks.

Tegra Graphics Debugger

The frame debugger grabs a rendered frame from your mobile application for further analysis and debugging. Powerful tools, such as the frame scrubber and the event list allow you to navigate the massive amounts of data generated by your application. Other views, such as the resource viewer, allow you to explore your application, examining the various assets, while the API inspector provides a view into the internals of your application.

The frame profiler uses hardware performance monitors to measure unit utilization and bottlenecks, reporting the performance limiters for the rendered frame. The high level overview shows where compute cycles are spent and how much memory traffic is happening where. This gives you a basic idea of how efficient your application is. Additional tools provide more granular details, such as the state bucket, which groups similar rendering commands allowing for optimizations that provide the maximum bang for your buck.

With Tegra Graphics Debugger, you can edit and recompile graphics shader source code on the fly, allowing you to experiment with modifications to your shader source for both performance and debugging. These modifications can easily be toggled or updated to compare rendering or performance results in conjunction with directed tests.

Tegra Graphics Debugger's powerful workflows enable game and graphics developers to get the most out of Tegra K1, Tegra X1, and Tegra X2 SOCs. Available on Windows, OSX and Linux for Android and Linux for Linux for Tegra, this tool for modern graphics development fits easily into your Android development environment. Redefine next-gen with NVIDIA Developer Tools.

System Requirements

Supported Operating Systems for Tegra Graphics Debugger Linux for Tegra client:

  • Linux (Ubuntu v14.04)

Supported Target Platforms:

  • Jetson TX2 Development Kit
  • Jetson TX1 Development Kit
  • Jetson TK1 Development Kit

Supported Graphics APIs:

  • OpenGL 4.5
  • OpenGL 4.4
  • OpenGL 4.3
  • OpenGL ES 3.1
  • OpenGL ES 3.0
  • OpenGL ES 2.0


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