Nsight Aftermath SDK
NVIDIA Nsight Aftermath SDK
NVIDIA® Nsight™ Aftermath SDK is a simple library you integrate into your D3D12 or Vulkan game’s crash reporter to generate GPU "mini-dumps" when a TDR or exception occurs.
GPU Mini-Dumps with Nsight Aftermath
With Nsight Aftermath, developers can generate a GPU “mini-dump” file from a live running graphics application that contains detailed information about the GPU pipeline. This information can be used to pinpoint not only where in the user code the faulting workload was launched, but vital data about the pipeline to understand why the exception was triggered. These GPU “mini-dump” files provide debugging information for the immediate problem, and an artifact for tracking problem trends and patterns.
Nsight Aftermath can be integrated into user applications to allow for this important debugging information to be collected and processed by already established workflows and infrastructure (e.g. crash reporters)
GPU Mini-Dump Viewer
The GPU “mini-dump” files generated by Nsight Aftermath can be loaded into Nsight Graphics for a rich visualization of the data.
|Operating System||GPU Architecture||GPU Driver||Graphics APIs||Nsight Graphics Viewer|
|Requirements||Windows 10 17763 (RS5), Windows 10 18362 (19H1) or Windows 10 18363 (19H2)||NVIDIA Pascal architecture GPUs and newer||445.75 or newer||DirectX 12, DirectX Raytracing, Vulkan||Nsight Graphics 2020.2 or newer|
Documentation and Samples
Post questions, comments, or issues that you find while using the SDK on the Nsight Aftermath Forum
NVIDIA Developer Resources (Sign up required)