NVIDIA Nsight Aftermath SDK

NVIDIA® Nsight™ Aftermath SDK is a simple library you integrate into your D3D12 or Vulkan game’s crash reporter to generate GPU "mini-dumps" when a TDR or exception occurs.

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Version 2020.1 Release Notes  |  Revision History  |  GitHub Samples

NVIDIA® Nsight™ Aftermath SDK is freely offered through the NVIDIA Registered Developer Program




GPU Mini-Dumps with Nsight Aftermath

With Nsight Aftermath, developers can generate a GPU “mini-dump” file from a live running graphics application that contains detailed information about the GPU pipeline. This information can be used to pinpoint not only where in the user code the faulting workload was launched, but vital data about the pipeline to understand why the exception was triggered. These GPU “mini-dump” files provide debugging information for the immediate problem, and an artifact for tracking problem trends and patterns.


Application Integration

    Nsight Aftermath can be integrated into user applications to allow for this important debugging information to be collected and processed by already established workflows and infrastructure (e.g. crash reporters)

GPU Mini-Dump Viewer

    The GPU “mini-dump” files generated by Nsight Aftermath can be loaded into Nsight Graphics for a rich visualization of the data.


Requirements

Operating System GPU Architecture GPU Driver Graphics APIs Nsight Graphics Viewer
Requirements Windows 10 17763 (RS5), Windows 10 18362 (19H1) or Windows 10 18363 (19H2) NVIDIA Pascal architecture GPUs and newer 445.75 or newer DirectX 12, DirectX Raytracing, Vulkan Nsight Graphics 2020.2 or newer

Resources

  • Documentation and Samples

  • Forums

    Post questions, comments, or issues that you find while using the SDK on the Nsight Aftermath Forum

  • NVIDIA Developer Resources (Sign up required)

    Access the latest NVIDIA Developer Resources including announcements, early release candidate access, file bugs, event invites and more. Sign up today!