Q&A
Dec 20, 2023
Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update
In 2019, if you wanted to check out the cutting edge in video game graphics, you needed an NVIDIA GeForce RTX 20 Series GPU and a copy of a game that was...
4 MIN READ
Dec 20, 2023
Q&A: Real-Time Ray Tracing in a Cinematic Scene
Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame...
5 MIN READ
Nov 06, 2023
Level Up Your Lighting: Q&A with Lighting Artist Ted Mebratu
NVIDIA recently caught up with veteran-level lighting artist Ted Mebratu to find out how he pushed real-time lighting to its limits with the Rainy Neon Lights...
3 MIN READ
Sep 07, 2023
Ask Me Anything: Winning Formula for the Best Multilingual Recommender Systems
On Sept. 13, connect with the winning multilingual recommender systems Kaggle Grandmaster team of KDD’23.
1 MIN READ
Jun 21, 2023
How to Successfully Integrate NVIDIA DLSS 3
NVIDIA DLSS Frame Generation is the new performance multiplier in DLSS 3 that uses AI to create entirely new frames. This breakthrough has made real-time path...
3 MIN READ
Jun 06, 2023
Unlocking Speech AI Technology for Global Language Users: Top Q&As
Voice-enabled technology is becoming ubiquitous. But many are being left behind by an anglocentric and demographically biased algorithmic world. Mozilla Common...
10 MIN READ
Mar 17, 2023
Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital
Polyphony Digital, a subsidiary of Sony Interactive Entertainment Inc and the creators of Gran Turismo, has exceeded 90M copies of cumulative sell-through sales...
6 MIN READ
Mar 01, 2023
Q&A with Remedy Entertainment: Adopting USD into the Game Development Pipeline
Mika Vehkala has worked in the game development industry for nearly three decades and contributed to projects such as Horizon Zero Dawn and The Walking Dead: No...
5 MIN READ
Oct 04, 2022
Implementing Path Tracing in 'Justice': An Interview with Dinggen Zhan of NetEase
We sat down with Dinggen Zhan of NetEase to discuss his team's implementation of path tracing in the popular martial arts game, Justice Online. What is your...
6 MIN READ
Jul 22, 2022
Integrating NVIDIA Reflex: Q&A with Pathea Head of Technology Jingyang Xu
NVIDIA spoke with Chief Wizard of Pathea, Jingyang Xu, about himself, his company, and the process of implementing NVIDIA Reflex in My Time at Sandrock, the...
4 MIN READ
Jul 11, 2022
Advice on Building a Data Science Career: Q&A with Ken Jee
Ken Jee is a data scientist and YouTube content creator who has quickly become known for creating engaging and easy-to-follow videos. Jee has helped countless...
8 MIN READ
Apr 20, 2022
Raising the Bar for Path-Traced Rendering in Unreal Engine 5: Q&A with 3D Artist Daniel Martinger
NVIDIA was fortunate enough to speak with 3D prop and environment artist Daniel Martinger, who captured the attention of the computer graphics world with his...
4 MIN READ
Mar 10, 2022
AI and Drug Discovery Q&A: NVIDIA Genomics with Johnny Israeli
The following post provides a deep dive into some of the accomplishments and current focus of drug discovery and genomics work by NVIDIA. A leader in...
12 MIN READ
Nov 30, 2020
An Interview with Carbon Machina on Real-Time Ray Tracing
An interview with Carbon Machina, the team behind the creation of Scavenger, a DXR Spotlight Contest 2020 Winner Carbon Machina believes in video games as an...
3 MIN READ
Mar 20, 2019
Interview with the Team Behind Metro Exodus
We recently caught up with Oles Shyshkovtsov, Ben Archard, and Sergei Karmalsy from 4A—the team behind Metro Exodus—about the unique features of the PC...
9 MIN READ
Mar 20, 2019
Ignacio Llamas Interview: Unearthing Ray Tracing
We spoke with Ignacio Llamas, Director of Real Time Ray Tracing Software at NVIDIA about the introduction of real-time ray tracing in consumer GPUs. How did you...
9 MIN READ