Peter Pang

Peter Pang is a senior product manager at NVIDIA and product manager for the VRWorks SDK and focuses on VR workflow, UI/UX, and VR requirements critical to enterprise professionals. Pete holds a BS from the Art Center College of Design in industrial design with focus in automotive.

Posts by Peter Pang

Technical Walkthrough 0

Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2

Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR… 8 MIN READ
Technical Walkthrough 0

NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required

NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. 4 MIN READ