Posts by Peter Pang
AR / VR
Jul 31, 2023
Spotlight: Chaos Enscape Streamlines VR Quality and Performance with NVIDIA VCR
Precisely reproducing VR experiences is critical to many workflows, yet it is extremely challenging. But VR testing is critical for many teams, especially when...
4 MIN READ
Content Creation / Rendering
Apr 12, 2021
Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2
Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR...
8 MIN READ
Content Creation / Rendering
Apr 12, 2021
NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required
NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. VRSS 2 with dynamic foveated...
4 MIN READ