Peter Pang

Peter Pang is a senior product manager at NVIDIA and product manager for the VRWorks SDK and focuses on VR workflow, UI/UX, and VR requirements critical to enterprise professionals. Pete holds a BS from the Art Center College of Design in industrial design with focus in automotive.
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Posts by Peter Pang

Image of an office renovation with an open courtyard, trees and plans, and people gathered in a collaboration space.

Spotlight: Chaos Enscape Streamlines VR Quality and Performance with NVIDIA VCR

Precisely reproducing VR experiences is critical to many workflows, yet it is extremely challenging. But VR testing is critical for many teams, especially when... 4 MIN READ
Content Creation / Rendering

Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2

Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR... 8 MIN READ
Content Creation / Rendering

NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required

NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. VRSS 2 with dynamic foveated... 4 MIN READ