Posts by Peter Pang
Rendering / Ray Tracing
Apr 12, 2021
Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2
Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR...
8 MIN READ
Rendering / Ray Tracing
Apr 12, 2021
NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required
NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. [video width="1020"...
4 MIN READ