Nathan Horrocks

Nathan Horrocks is a writer for NVIDIA Research. He focuses on highlighting the amazing research that is being done at NVIDIA labs across the world.

Posts by Nathan Horrocks

GANcraft: A hybrid unsupervised neural rendering pipeline for voxel worlds
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GANcraft: Turning Gamers into 3D Artists

GANcraft is a hybrid neural rendering pipeline to represent large and complex scenes using Minecraft. 4 MIN READ
A graphic showing a person turned into an avatar that is trying to walk in a snow storm.
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NVIDIA Research: Generating Motion Capture Animation Without Hardware or Motion Data

NVIDIA researchers developed a framework to build motion capture animation without the use of hardware or motion data by simply using video capture and AI. 2 MIN READ