Matthew Rusch

Matt Rusch works at NVIDIA as a developer technology engineer, where he focuses on the Vulkan ecosystem. Previously he worked in the games industry on core engine technology and graphics for multiple titles.
Avatar photo

Posts by Matthew Rusch

Technical Walkthrough 2

Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

NVIDIA recently introduced a new feature available in the next generation of GPUs called Shader Execution Reordering (SER). SER is a performance optimization... 10 MIN READ
Technical Walkthrough 0

Tips and Tricks: Vulkan Dos and Don'ts

The increased performance potential of modern graphics APIs is coupled with a dramatically increased level of developer responsibility. Optimal use of Vulkan is... 9 MIN READ