Matthew Rusch

Matt Rusch works at NVIDIA as a developer technology engineer, where he focuses on the Vulkan ecosystem. Previously he worked in the games industry on core engine technology and graphics for multiple titles.

Posts by Matthew Rusch

Graphics / Simulation

Tips and Tricks: Vulkan Dos and Don'ts

Optimal use of Vulkan is not a trivial concept, especially in the context of a large engine. These tips will help you get going using Vulkan. 10 MIN READ