Posts by Alexey Panteleev
Content Creation / Rendering
Dec 20, 2023
Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update
In 2019, if you wanted to check out the cutting edge in video game graphics, you needed an NVIDIA GeForce RTX 20 Series GPU and a copy of a game that was...
4 MIN READ
Content Creation / Rendering
Nov 21, 2023
Unlocking GPU Intrinsics in HLSL
There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. Updated from the original 2016 post...
9 MIN READ
Simulation / Modeling / Design
Aug 20, 2021
Writing Portable Rendering Code with NVRHI
Modern graphics APIs, such as Direct3D 12 and Vulkan, are designed to provide relatively low-level access to the GPU and eliminate the GPU driver overhead...
16 MIN READ
Simulation / Modeling / Design
Aug 13, 2020
Rendering Perfect Reflections and Refractions in Path-Traced Games
With the introduction of hardware-accelerated ray tracing in NVIDIA Turing GPUs, game developers have received an opportunity to significantly improve the...
17 MIN READ