Alexey Panteleev

Alexey Panteleev is a distinguished engineer in the Developer and Perf Technology group at NVIDIA, where he focuses on optimization, productization, and integration of new rendering techniques. His recent work includes Quake II RTX, Minecraft with RTX, and various technical demos and samples like ReSTIR and Asteroids. Alexey holds a Ph.D. in computer science from Moscow Engineering and Physics Institute (MEPhI State University).
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Posts by Alexey Panteleev

Still from Quake II RTX.
Content Creation / Rendering

Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

In 2019, if you wanted to check out the cutting edge in video game graphics, you needed an NVIDIA GeForce RTX 20 Series GPU and a copy of a game that was... 4 MIN READ
Decorative image of blocks of light against a dark background.
Content Creation / Rendering

Unlocking GPU Intrinsics in HLSL

There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. Updated from the original 2016 post... 9 MIN READ
Simulation / Modeling / Design

Writing Portable Rendering Code with NVRHI

Modern graphics APIs, such as Direct3D 12 and Vulkan, are designed to provide relatively low-level access to the GPU and eliminate the GPU driver overhead... 16 MIN READ
Simulation / Modeling / Design

Rendering Perfect Reflections and Refractions in Path-Traced Games

With the introduction of hardware-accelerated ray tracing in NVIDIA Turing GPUs, game developers have received an opportunity to significantly improve the... 17 MIN READ