Alexey Panteleev

Alexey Panteleev is a distinguished engineer in the Developer and Perf Technology group at NVIDIA, where he focuses on optimization, productization, and integration of new rendering techniques. His recent work includes Quake II RTX, Minecraft with RTX, and various technical demos and samples like ReSTIR and Asteroids. Alexey holds a Ph.D. in computer science from Moscow Engineering and Physics Institute (MEPhI State University).

Posts by Alexey Panteleev

Technical Walkthrough 0

Writing Portable Rendering Code with NVRHI

Learn about NVIDIA Rendering Hardware Interface (NVRHI), a library that defines a custom, higher-level graphics API and maps well to Vulkan, D3D12, and D3D11. 16 MIN READ
Technical Walkthrough 0

Rendering Perfect Reflections and Refractions in Path-Traced Games

Figure 1. Railgun trail reflects and refracts as a Quake II RTX player shoots the railgun from underwater. With the introduction of hardware-accelerated ray… 17 MIN READ