NVIDIA Omniverse Experience
NVIDIA Omniverse AEC Experience
The Omniverse AEC Experience is built on the Omniverse platform and focuses on the concept design, visualization, and review needs for professionals in architecture, engineering, and construction.Download Omniverse Open Beta
For the first time, teams located around the world can collaborate in real-time on the same scene as they create new designs leveraging different applications with specialized artists. Omniverse application portals unite top industry tools into a collaborative space for both individuals and groups to work seamlessly across multiple applications. Teams can leverage incredible new technologies like real-time RTX rendering, light studies, physics, and simulation tools that provide new opportunities for creativity and production.
How Omniverse works
The Omniverse Nucleus Server hosts and synchronizes, in real-time, a 3D world shared by connected digital content creation applications. Omniverse View renders and simulates this world in real time providing individual designers with instant feedback from the changes they make in their applications.
- Omniverse Nucleus is a file server that hosts and synchronizes the shared Universal Scene Description (USD) files.
- Omniverse View is a standalone application that provides a view of the USD scene augmented with real-time RTX rendering. It offers basic scene and material editing capabilities as well as industry-specific features like light studies.
- Omniverse Connector Plugins installed in each application provide the live link between the application and Nucleus.
Design Workflow Enhancements
- Quickly combine design elements in a unified platform
- Seamless updates and changes
Design to ray-traced view in one click
- Beautiful, physically-accurate visuals with minimal effort
- No data prep or decimation of the model necessary
- View on any device, from anywhere
Live link between Revit, Rhino, and SketchUp
Using Omniverse Connector plugins, applications like Autodesk Revit, Rhino and Trimble SketchUp can connect and collaborate on the same scene file hosted by the Nucleus server. This live connection enables users to quickly iterate on a project while Omniverse View renders the scene accurately, in real-time with physically based materials, lights, reflections and shadows.
A central USD file with live connected applications you know and love, allows for unprecedented levels of collaboration. Across the office or the globe, Omniverse connects workstations, virtual machines, and even tablets to enable new levels of immersion and unparalleled productivity.
In the image above, a landscape designer (left) is working in Adobe Photoshop and is live-linked to Omniverse Nucleus. On the right side, you see an architect working on the lobby dome and furnishings using Autodesk 3ds Max. Since both designers are connected to the same scene in Nucleus, they can see a photoreal result of their collaboration in real-time in Omniverse View in the center.
Omniverse View for visualization
Omniverse View is a reference application built on Omniverse Kit specially created for professional AEC workflows.
View connects to Omniverse Nucleus and works alongside other connected digital content creation applications to provide a highly accurate interactive viewport of the shared scene.
Rendering performance scales over multiple GPUs or multiple nodes (systems) to provide real-time ray traced results even with very large scenes.
View can be modified and extended by technical artists and developers to integrate into specific workflows
View can load very large scenes composed of different assets live linked from multiple users and applications.
Import or assign physically accurate materials, add environments and lights and see results in real-time.
Photorealistic image quality
View includes the new Omniverse RTX viewport which leverages RT Cores for ray tracing and Tensor Cores for AI denoising and scaling delivering real-time rendering.
The renderer does not rasterize before ray-tracing, which allows for very large scenes to be handled in real-time. It has two modes: traditional ray tracing for fast performance and path tracing for the highest quality results.
Omniverse RTX natively supports multiple GPUs in a single system and will soon support interactive rendering across multiple nodes.
Omniverse supports NVIDIA Material Definition Language (MDL). Each Connector maps non-physically-based (PBR) materials to MDL materials, greatly enhancing the experience and bringing the design to life. Designers can expand the library by including their own MDL materials.
A living world
View includes a library of trees and vegetation to liven any environment and has the performance to handle billions of polygons required for realistic results.
View supports Illumination Engineering Standard (IES) lights, simulating the correct distributions for specific bulbs and fixtures.
IES files are freely available from many manufacturers and ensure accurate lighting levels are represented in your virtual environment.
Sun study with dynamic clouds
The Sun study feature provides an accurate way to review a model with sunlight using latitude and longitude. With the ability to visualize natural lighting, designers can make informed decisions on materials, light fixtures and their placement. Dynamic clouds enhance the visual fidelity of your simulations.
(Right) Washington DC Full City model provided courtesy of BlueModels and TurboSquid
Augmented reality (Coming Soon)
Omniverse View incorporates NVIDIA CloudXR allowing interactive content streaming to a head-mounted display (HMD), phone, or tablet.