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Advanced API Performance: Mesh Shaders

Mesh shaders are designed to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline. 3 MIN READ
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Advanced API Performance: Memory and Resources

This post covers best practices for memory and resources on NVIDIA GPUs. 4 MIN READ
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Advanced API Performance: Command Buffers

Achieve performance gains on both the CPU and the GPU by maximizing parallelism, avoiding bottlenecks, and reducing idle times on the GPU. 3 MIN READ
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Advanced API Performance: Barriers

This post tells you about tips and caveats for barriers usage for the performance when you’re developing with DX12 or Vulkan. 2 MIN READ
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Advanced API Performance: Async Copy

These quick recommendations give guidelines on how to arrange your work queues to maximize your gains with async copy on NVIDIA GPUs. 3 MIN READ
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Advanced API Performance: Async Compute and Overlap

Read about best practices for async compute and overlap on NVIDIA GPUs. 8 MIN READ