William Cannady

Will Cannady is a technical product manager with the NVIDIA Omniverse team. He works closely with partners and customers to improve extended reality products. Drawing on previous experience at AWS, Will developed AWS’s first cloud solution for XR remote application streaming. He focuses on scalable immersive experiences and holds a patent for linking XR with telephony over the web. He is committed to the advancement of XR and promoting equal access to technology, knowledge, and the outdoors.
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Posts by William Cannady

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AR / VR

Stream High-Fidelity Spatial Computing Content to Any Device with NVIDIA CloudXR 6.0

Spatial computing is moving from visualization to active collaboration, adding increasingly more GPU demands on XR hardware to render photorealistic,... 8 MIN READ
AR / VR

Build and Stream Browser-Based XR Experiences with NVIDIA CloudXR.js

Delivering high-fidelity VR and AR experiences to enterprise users has typically required native application development, custom device management, and complex... 8 MIN READ
AR / VR

Scale XR Workflows with NVIDIA CloudXR Suite

NVIDIA is providing developers with an advanced platform to create scalable, branded, custom extended reality (XR) products with the new NVIDIA CloudXR Suite.... 4 MIN READ
AR / VR

Build Scalable Immersive Experiences with Networking APIs, Swift Support, and More Using NVIDIA CloudXR 3.2

Since the launch of NVIDIA CloudXR, we have received positive feedback and wide adoption of the SDK. Developers have been busy building solutions that take... 5 MIN READ
AR / VR

Delivering One-Click VR Streaming Using Innoactive Portal and NVIDIA CloudXR

Given how prevalent streaming technologies are today, it is easy to forget that on-demand, globally available applications used to be considered a radical idea.... 11 MIN READ
AR / VR

Develop, Deploy, and Distribute Immersive Experiences with NVIDIA CloudXR and Amazon Web Services

Creating immersive applications with high-fidelity 3D graphics has never been more accessible thanks to recent advances in extended reality (XR) hardware and... 5 MIN READ