Posts by Swaroop Bhonde
AR / VR
Jan 10, 2020
NVIDIA VRSS, a Zero-Effort Way to Improve Your VR Image Quality
The Virtual Reality (VR) industry is in the midst of a new hardware cycle - higher resolution headsets and better optics being the key focus points for the...
12 MIN READ
AR / VR
May 28, 2019
Easy VRS Integration with Eye Tracking
VR head-mounted displays (HMDs) continue to dramatically improve with each generation. Resolution, refresh rate, field of view, and other features bring unique...
15 MIN READ
Simulation / Modeling / Design
Sep 24, 2018
Turing Multi-View Rendering in VRWorks
Virtual reality displays continue to evolve and now include advanced configurations such as canted HMDs with non-coplanar displays. Other headsets offer...
10 MIN READ
AR / VR
Sep 24, 2018
Turing Variable Rate Shading in VRWorks
NVIDIA Turing GPUs enable a new, easily implemented rendering technique, Variable Rate Shading (VRS). VRS increases rendering performance and quality by...
12 MIN READ