Nico Marniok

Nico Marniok is a senior developer technology engineer in the Professional Visualization group at NVIDIA, where he works with independent software vendors on leveraging the latest technology in computer graphics software and hardware. He specializes in ray tracing algorithms. The ISV applications range from professional graphics design to digital twin visualization and simulation. Prior to NVIDIA, Nico graduated with a master’s degree from the University of Osnabrueck and conducted research in the fields of 3D reconstruction, first from computer laminography and later depth cameras.
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Posts by Nico Marniok

Content Creation / Rendering

Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12

Swap groups and swap barriers are well-known methods to synchronize buffer swaps between different windows on the same system and on distributed systems,... 6 MIN READ