Nate Bradford

Nate Bradford leads design and simulation content production and strategy at NVIDIA. With a background in developer tools and frameworks, he specializes in creating educational resources to enable developers leveraging synthetic data, building generative AI tools, and creating digital twin solutions with OpenUSD.
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Posts by Nate Bradford

Collage of 12 different car and background images.
Simulation / Modeling / Design

Producing Cinematic Content at Scale with a Generative AI-Enabled OpenUSD Pipeline

Producing commercials is resource-intensive, requiring physical locations and various props and setups to display products in different settings and... 7 MIN READ
Image of a factory floor with loading equipment and a person with a clipboard.
Simulation / Modeling / Design

Transforming Microsoft XLS and PPT Files into a Factory Digital Twin with OpenUSD

SyncTwin GmbH, a company that builds software to optimize production, intralogistics, and assembly, is on a mission to unlock industrial digital twins for small... 7 MIN READ
Simulation / Modeling / Design

How to Train an Object Detection Model for Visual Inspection with Synthetic Data

AI is rapidly changing industrial visual inspection. In a factory setting, visual inspection is used for many issues, including detecting defects and missing or... 8 MIN READ
Collage of four computer vision images.
Simulation / Modeling / Design

Top Synthetic Data Generation Sessions at NVIDIA GTC 2024

Learn how synthetic data is supercharging 3D simulation and computer vision workflows, from visual inspection to autonomous machines. 1 MIN READ
Simulation / Modeling / Design

Video Series: Getting Started with Universal Scene Description (OpenUSD)

Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D... 1 MIN READ
Simulation / Modeling / Design

Podcast: NVIDIA and the Future of 3D Development with Aaron Luk

Discover why OpenUSD is central to the future of 3D development with Aaron Luk, a founding developer of Universal Scene Description. 1 MIN READ