Nathan Morrical

Nate Morrical is a Ph.D. student at the University of Utah, intern alumni from the NVIDIA OptiX team and Pixar’s RenderMan group and a current member of the Scientific Computing and Imaging Institute (SCI). His research interests include high-performance ray-tracing frameworks and computing, scientific data visualization, computational geometry, and real-time ray tracing. Before joining SCI, Nate received his B.S. in computer science from Idaho State University, where he researched interactive computer graphics and computational geometry.

Posts by Nathan Morrical

Technical Walkthrough 0

Rendering in Real Time with Spatiotemporal Blue Noise Textures, Part 2

In the first post, Rendering in Real Time with Spatiotemporal Blue Noise, Part 1,  we introduced the time axis and importance sampling to blue noise... 17 MIN READ
Technical Walkthrough 1

Rendering in Real Time with Spatiotemporal Blue Noise Textures, Part 1

Blue noise textures are useful for providing per-pixel random values to make noise patterns in renderings. Blue noise textures are harder to see and easier to... 11 MIN READ