Greg Heinrich

Greg Heinrich is a Software Engineer in the Accelerated Computing team at Nvidia. He is one of the main contributors to the DIGITS open source software.
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Posts by Greg Heinrich

Data Science

Pruning Models with NVIDIA Transfer Learning Toolkit

It’s important for the model to make accurate predictions when using a deep learning model for production. How efficiently these predictions happen also... 17 MIN READ
Computer Vision / Video Analytics

Photo Editing with Generative Adversarial Networks (Part 2)

In part 1 of this series I introduced Generative Adversarial Networks (GANs) and showed how to generate images of handwritten digits using a GAN. In this post I... 12 MIN READ
Data Science

Photo Editing with Generative Adversarial Networks (Part 1)

Adversarial training (also called GAN for Generative Adversarial Networks), and the variations that are now being proposed, is the most interesting idea in the... 26 MIN READ
Figure 1: Sample visualizations of image segmentation using DIGITS 5.0 showing alternately the input image, an overlay of FCN-Alexnet predictions, an overlay of FCN-8s predictions and the ground truth.
Simulation / Modeling / Design

Image Segmentation Using DIGITS 5

Today we’re excited to announce NVIDIA DIGITS 5. DIGITS 5 comes with a number of new features, two of which are of particular interest for this post: a... 27 MIN READ