Greg Heinrich

Greg Heinrich is a Software Engineer in the Accelerated Computing team at Nvidia. He is one of the main contributors to the DIGITS open source software.

Posts by Greg Heinrich

Technical Walkthrough 0

Pruning Models with NVIDIA Transfer Learning Toolkit

It’s important for the model to make accurate predictions when using a deep learning model for production. How efficiently these predictions happen also matters. 17 MIN READ
Technical Walkthrough 0

Photo Editing with Generative Adversarial Networks (Part 2)

In part 1 of this series I introduced Generative Adversarial Networks (GANs) and showed how to generate images of handwritten digits using a GAN. In this post I… 12 MIN READ
Technical Walkthrough 0

Photo Editing with Generative Adversarial Networks (Part 1)

Explore various ways of using Generative Adversarial Networks to create previously unseen images with deep learning, TensorFlow, NVIDIA GPUs and DIGITS. 26 MIN READ
Figure 1: Sample visualizations of image segmentation using DIGITS 5.0 showing alternately the input image, an overlay of FCN-Alexnet predictions, an overlay of FCN-8s predictions and the ground truth.
Technical Walkthrough 0

Image Segmentation Using DIGITS 5

Using image segmentation in DIGITS 5 to teach a neural network to recognize and locate cars, pedestrians, road signs and a variety of other urban objects. 27 MIN READ