Greg Heinrich

Greg Heinrich is a Software Engineer in the Accelerated Computing team at Nvidia. He is one of the main contributors to the DIGITS open source software.
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Posts by Greg Heinrich

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Pruning Models with NVIDIA Transfer Learning Toolkit

[stextbox id="info"]The NVIDIA Transfer Learning Toolkit is now NVIDIA TAO Toolkit.[/stextbox] It’s important for the model to make accurate predictions when... 17 MIN READ
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Photo Editing with Generative Adversarial Networks (Part 2)

In part 1 of this series I introduced Generative Adversarial Networks (GANs) and showed how to generate images of handwritten digits using a GAN. In this post I... 12 MIN READ
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Photo Editing with Generative Adversarial Networks (Part 1)

Adversarial training (also called GAN for Generative Adversarial Networks), and the variations that are now being proposed, is the most interesting idea in the... 26 MIN READ
Figure 1: Sample visualizations of image segmentation using DIGITS 5.0 showing alternately the input image, an overlay of FCN-Alexnet predictions, an overlay of FCN-8s predictions and the ground truth.
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Image Segmentation Using DIGITS 5

Today we’re excited to announce NVIDIA DIGITS 5. DIGITS 5 comes with a number of new features, two of which are of particular interest for this post: a... 27 MIN READ